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HW05 - Sandoval

1. I agree with the feedback I received on the GUI elements I created for Gundam. I was able to comprehend the GUI elements; however, I need to make them more universal GUI elements. I was trying to keep a consistency with a color scheme, limiting it to three colors. Another factor was the 3D shadow and shade control. It has to be one other the other which I do agree with.

2) The modification to the GUI elements would be as followed:
Size and Placement: I would change the consistency of each GUI elements to match the general size of the game. I would decrease the size of the weapon/ ammunition control and the health bar. I would keep the placement of each the same since the feedback was quite positive for the positioning of each GUI element.

Radar: I would keep the consistency of the color scheme. However, I would change the white to a gray color. Gray is a universal sign for a GUI that is inactive/not in use. I would keep the same shape of the radar.

Health: I like the use of Gundam as the health bar. The size will be reduced a bit. The only thing I would change would be the color scheme. Once again I would stay with the use of blue; however, I would change the white to gray.

Thruster & Temperature: I do like the placement of these two GUI elements. I keept them close to the radar since I believe these three elements are the most important ones. I would change the black color to a gray in the temperature gauge. The size could be reduced.
Weapon indicator: I do like the use of the gun as a symbol for the selected weapon. The ammunition was quite confusing to comprehend. I would delete the separator between the weapon selection icon. I would just place a number for the ammunition making the GUI much easier to read.

3. Vector tools were quite difficult for me. I have never used Photoshop to this extent. It was challenging to follow all the footsteps needed for this project. I was not familiar with most of Photoshop’s terminology, however, I did learn quite fast. It was hard to save the path effect for each GUI constructed. In my design I used the pen tool, custom shape tool and layering tools, fill effect, etc. The more I use each tool the more familiar I was able to get to a general concept of what each tool can do and how effective each of these tools were to the creation on my GUI elements. Overall it was a great experience.

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