- Postcard sent by man with Dementia to his younger self
- Outline of Interactions - Inside/Out
- HW05 - Sandoval
- Asg 02 Recap
- HW05 RC Narma
- HW 05 by Lee
- HW 05 by Brian Abrams
- Week 7 - Circulation - "Inside Out"
- Week 6 - Schedule - Inside Out
- Assignment 02 by Lee
- Maps at LA Public Library
- Week 5 - More Info on "Inside Out"
- "HW03 - Halo 3 by Matthew Lee"
- Week 3 Images
- Industry Blogs and Online Community Websites - Ryan Wilk
- Industry Blogs and Online Community Websites - Ryan Wilk
- Community In Games
- Developers and Players
- Community Blog - Ryan Wilk
- Events, and the idea of Community
- The Game Community
- Puzzle Quest Demo
- Puzzle Quest Blog - Ryan Wilk
- Puzzle Quest
- Puzzle Quest
- Blog Assignment - Social Network Analysis
- Home Game Improvement: Ways to improve the Social Dynamics of Online Games.
- Wanna Talk? Let's Play A Game.
- Proposal
- The end of Perplex City
- Blog 2 Yahoo Casual
- Players In Games
- Social Dynamics In Games
- Blog Assignment 2
- Assignment 1 for 482
- The social "realms" of gaming: Social Interactions in MMOs
- Players in Games (1/29/2007)
- Social Dynamics in Games (1/22/2007)
- Emergence in Second Life
- 518 - Flatworld Assignment - Nick Vangelis
- Flatworld Project
- Playtest Guide
- Triple Rally's Game Test
- Game Design Analysis
- Designer Values
- Emergence in the land of the Emergence: Second Life
- Taylor
- Gantt Chart for Impossible Gladiators
- Designer Values
- Impossible Gladiators Design.Doc
- Assignment 3: Player types
- Assignment 1: Social Metaphors
- Assignment 2: Counterstike Flow
- impossible gladiators powerpoint
- Triple Rally Design Doc
- Powerpoint/Desgn Doc for EC
- PANDORA BOTS
- Intentional Second Life Game Values?
- Designer values (and WoW)
- Second Life and Emergence
- 482 Ass. 2: FLOW in Medal of Honor: Pacific Assault
- Assign. 1: Sissy Fight as a social metaphor
- 518 - Pandora Bots
- Role of Game Designers
- Second Life
- Emergence in Second Life
- Second Life and Emergence
- Bots
- MMORPG: WoW & Diablo II
- FPS: Battlefield 2
- Browser based: Sissy Fights
- Emerging into Second Life
- Second Life
- Fly For Fun and X- Men Legends 2
- MMOG BLOG: THE SEQUEL
- Flow, CoLiberation, and Headshots: a Halo 2 story
- Ragnarok Online and Shattered Galaxies
- Bartle's Types
- Exploring and Achieving in Disney’s Toon Town Online
- Player types in WoW & SWG
- Halo and Flow
- Puzzle Pirates as a "social mataphor"
- WOW GW and Gamers
- Halo & Flow
- Player Types in WoW and Guild Wars
- A basic, simple foundation for social metaphor and Lazzaro's 4 keys in "Puzzle Pirates"
- Flow and Coliberation in Counterstrike
- Flow: Counter Strike - The Revisit
- Counter Strike and Flow
- The Halo Flow
- The Flow of Half Life 2 Deathmatch
- Browser based mmog - Puzzle Pirates
- MMOG BLOG
- NeoPets Online
- Neopets
- The Social Metaphor and Emotional Keys of Sissy Fight
- Puzzle Pirates: Assignment 1
- The Mango Club: Detailed Description
- Team Deviants: Final Document
- Scotland Yard
- Loofa Mafia - <> Play Test Report <>
- An Arresting Night of Coupling and Magic
- Cosmic Encounters
- vision statement
- GCE: Game Creation Engine
- Branching FPS Vision Statement
- Rive by Logan Olson and Justin Lin
- Second Life Powerpoints
- The gamers' game? - research blog
- First-Person with Meaning, Depth, and Authorship
- Research and Inspiration for Final Projects by Justin Lin and Logan Olson
- Usability Test: Loop
- Usability Test by Justin, John, and Melawie(?)
- Text Twist
- Team Deviants proposal
- Emergence in Second Life
- Emergence in Second Life
- Identity Crisis: Observations on Second Life and the Emergence of Mutability as Play (Assignment 6)
- Second Life
- Why I Should Avoid Las Vegas
- Assignment 6: Emergance in an Emergant World
- superhero and remote control interface
- "Akai" Game Controller Design (Justin Lin and J. Logan Olson)
- Whyville and Killers. What?
- Disney's Toon Town
- Assignment 5: 1337 Player types in Sissy Fight
- Anomie in the Schoolyard (Assignment 5)
- Different Types of Sissies
- Assignment 5: World Design
- Assignment 4: MMOs and MUDs
- Assignment 3: Flow
- Assignment 4 (World of Warcraft)
- EverQuest & Medievia
- Assignment 4: Player types in MUD vs MMORPG
- Assignment 4: MMO vs MUD
- Kill or Be Killed
- Motivations (Assignment 4)
- Voice-Based RTS
- Illuminati: The Game of Conspiracy
- Scotland Yard
- Play Experiment 3 - Modern Art
- "Flow" and Soldier of Fortune
- "Social-metaphor" & Browser-based MMOGs
- Lambda MOO & Board Games
- Frameworks (Assignment 3)
- Only 27% of game-enabled cell phone owners play games.
- Assignment 3: Flow in Counter-Strike Source
- Towards a More Efficient Workflow (Assignment 2)
- Counterstrike: Source – Dynamics (Assignment 3)
- Changing the Rules (Assignment 1)
- CTIN488 Play Experiment #3: Illuminati
- Assignment 3: FPS with Flow
- Flow in Battlefield 2
- Free Microsoft Project Softwware
- Grrrrr Game by Honda
- Assignment 2:
- Assignment 1:
- GPS Mobile Device Games
- Carcassonne
- Illuminati
- MODERN ART - High Stakes Bidding in the Galleries
- Puzzle Pirates' Social Metaphor
- Set, Scrabble, and Lambda Moo
- A Community of Puzzled Pirates (Assignment 2)
- Scrabble, Monopoly, and LambdaMOO (Assignment 1)
- assignment 1: VR versus RL gaming
- assignment 2: puzzle pirates is office space online
- Puzzle pirates: Powerful MMO or tetris online?
- Dominoes vs. Set
- Test