« euro may day parade simulation | Main | The Jesus Factor »

antiwar simulation

antiwar_2.jpg

Play this antiwar game/simulation
- For some twenty minutes, it kept me very curious because i was still learning how to play it and i was still being shown new elements and new mechanics. it was slow though, even with broadband, and this considerably degraded its potential. you start by making decisions about how much money you, as either uncle Sam or aunt Samantha, will spend on the military, on foreign aid and on social spending. This, among other things, affects your popularity. you send little green people to war and over there they either fight for you or against you – they can take a liking to 'smoking' and thus to deserting the cause; they then require motivation from higher-ranked officers – only sometimes, they get fed up with a it all and even kill their superiors! these murders are quite shocking. meanwhile, at home, if your budget for social spending dwindles and/or you’re getting bad press from the war (because you haven’t managed to ‘control the media’) – more and more antiwar little people grow and less and less are willing to be sent abroad to fight – if you send these less-than-enthusiastic little people to war, they are less likely to kill the enemy and more likely to make things worse for you. i enjoyed it a lot and, like 'September 12th', it encourages critical thinking about the circumstances we all find ourselves in the midst of.