G4C 2009: Documentary Games: Ian Bogost's notes
As I haven't yet gotten around to blogging more concretely about Games for Change 2009 nor about Documentary Games... I'm thankful Ian Bogost has posted his notes from the panel.
As I haven't yet gotten around to blogging more concretely about Games for Change 2009 nor about Documentary Games... I'm thankful Ian Bogost has posted his notes from the panel.

The Games For Change 2009 Festival was great and enlightening this year, as it has been for its past 5 years. Full program here. A nice write-up about our "Documentary Games" panel here, from the Center for Social Media's blog. Also, check back with the G4C site shortly for videos of great panels and keynotes (NYTimes Nicholas Kristof and EA's Lucy Bradshaw).
... and to add to Tracy's post, there will be a panel on this year's Games for Change Festival entitled "Documentary Games" with Tracy, Steve Anderson, Emily Verellen and Judith Helfand, and myself as moderator. To reiterate Tracy's point, this is an incredible event, with a unique and exciting merge of game industry folks, NGO's, and academics.
Documentary Games:
As game theory and the practice of making games become recognized as valued pedagogical and cultural processes across a broad spectrum of disciplines, we see forthcoming a movement specific to a new genre — documentary gaming — which will position game systems within a framework that questions the practice, ethics, and identity of games. Can documentary best practices help us negotiate the socio-political and cultural significance of a game? Do the same ethical concerns and the validity of the “truth claim” affect games the way they have historically influenced the efficacy of documentary and journalistic media? Panelists: Steve Anderson, Assistant Professor, Director, Media Arts & Practice Ph.D. Program, University of Southern California; Tracy Fullerton, Professor, USC, Interactive Media; Emily Verellen, Senior Program Officer, Fledgling Fund; moderated by Susana Ruiz, Ph.D. Candidate, Co-founder, Take Action Games.
Any thoughts/suggestions about the notion of documentary games - I'd love to hear them!
(1) Thanks Tracy for previously posting about our game (RePlay: Finding Zoe) winning the Ashoka Changemakers & The Robert Wood Johnson Foundation game contest Why Games Matter: A Prescription for Improving Health and Health Care. It was selected as one of three winners this past November 8th from 74 entries representing 13 countries - winning was pretty unbelievable. The game is in version 1.2 and there may possibly be further enhancement and optimization in the near future.

(2) We presented the game at last month's International Emmys (IEMMY) in NYC - as part of a panel entitled "Telling Stories, Changing Minds". The panel participants included Jim Baker, Director of USC's IMSC, Yoko Sekita from FX Palo Alto Lab, Matt Bieber from Mobile Commons, and Dr. Subhi Quraishi from ZMQ Software Systems. The panel's speakers were given the challenge by the IEMMYs to propose ways in which an existing TV serial drama dealing with issues of domestic abuse (in a fictionalized developing country named "Borania") may be merged with other media platforms in order to enhance impact. Our project fit very well indeed, as it is an online game dealing with abusive relationships and gender stereotyping - and it was a great experience to think of how that it could merge with traditional broadcasting, as well as to work with the other panelists in order to conceive of ways in which all our efforts could somehow traverse.



(3) Also, I'll be speaking at this year's Sundance Film Festival - as part of a New Frontier On Main panel, entitled "Alternative Storytelling for New Digital Media Platforms -- How do you tell good stories in a world where your computer is a television, your cell phone is a movie screen, and your avatar addresses a global virtual audience?" I am very excited and my head swirls with the many number of things I would love to convey at this critical venue... suggestions welcome of course!




Upcoming Digital Arts and New Media Festival at UC Santa Cruz this spring, May 4–7, 2006. Sponsored by the DANM MFA Program and Porter College. Exhibitions, performances, symposia, film screenings and numerous satellite events.
For more information: http://danm.ucsc.edu/media/da_festival/advpr/
Friday, October 3 in the IML Courtyard and Blue Lab:
Guest Speaker: Dr. Tiffany Grunwald, M.D.
Presentation: "Innovation in Surgical Education"
Attendance: IML Staff, Post-Doctoral Fellows,
Teaching Assistants and special guests by invitation only
Dr. Grunwald's "Innovation in Surgical Education" presentation will provide an overview of the current state of multimedia and simulation in medical/surgical education and training: where it is being used now, what current simulators looks like and where it needs to go.
* Current uses of simulation in education and training
* Integrating Simulation in surgical training
* Description of Simulators
* Challenges with integrating simulation in surgical training
* Promoting expertise through simulation
* Learning Theories to Teach expertise
* Advantages of Simulators--Why should we use them?
Dr. Tiffany Grunwald, MD is a surgical fellow in the Division of Plastic and Reconstructive Surgery in the Keck School of Medicine at the University of Southern California. Dr. Grunwald is working in a collaborative effort with the schools of Medicine, Education, Cinema-Television, Engineering and the Institute for Multimedia Literacy (IML) to further the use of multimedia instruction and synthetic environments in surgical education. She is working with the IML to implement a multimedia literacy curriculum within the first two years of medical school.