September 21, 2008

IndieCade at E for All looking for volunteers

Here is a fun and fruitful opportunity to meet people and see a lot of interesting games:

IndieCade (www.indiecade.com), the International Festival of
Independent Games, will be holding a showcase of independent content,
featuring ARGs, live games, artist talks, and an independent arcade at
the E For All Expo, October 3rd, 4th, and 5th. We need student
volunteers to help setup, operate the booth and run our activities for
the three day event. Volunteers will receive free passes to E For
All, and have an opportunity to meet independent gamemakers in the
show and attend IndieCade activites. If you are interested in
volunteering, or in more information, please contact Sam Roberts
(sam@indiecade.com). Thanks!

July 10, 2008

flOw included "Into the Pixel" collection

An image from flOw was one of the 16 pieces of game art selected by a panel of jurors from hundreds of submissions around the world for the 2008 Into the Pixel exhibit. The collection was announced on Tuesday at an event hosted by Siren Studios.

Continue reading "flOw included "Into the Pixel" collection" »

March 27, 2008

Hush wins Values at Play Contest

Super congratulations to the Hush team - Jamie Antonisse, Devon Johnson, Brittany Pirello, Joey Orton, and Chris Baily -- who won the first Values at Play social impact game contest!!! More info here.

Jamie and Devon originated the game in the CTIN 484/489 Intermediate Games class, and they talk about the ideas behind the game in their statement on the Values at Play site: "The idea for Hush was actually born out of a Values At Play exercise. We had to create a game from a randomly chosen game mechanic and game theme, and we drew "Singing" and "Human Rights". The contrast between these two cards posed a challenge and yielded many unconventional ideas, including the core concept for Hush. One of the things that attracted us to the concept is that the player isn't viewing this horrific event from a distance and attempting to "solve the problem"; they are immersed in the moment, experiencing the terror of a Hutu raid. It's also important that even though the player is not in a position of power, the player still has the noble goal of saving a child."

Submissions for the next Values at Play contest are due July 1, 2008.

March 8, 2008

Come out and Play 2008 call for proposals

In 2006 the Come Out & Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007. Hundreds of players gathered to play dozens different games across each city. Players raced through the night in a city-wide game of zombie tag. Friends faced off in life-sized Pong using only their ears to "hear" the ball. Payphones produced points and Tompkins Square Park became a putt-putt course. 200 people performed stunts to display on the Reuters screen in Times Square. It has been darn good and fascinating fun.

Well, the festival is back. In June 2008, New York will have the chance to come out and play again across the Lower East Side of Manhattan. The festival will run from June 6-8. The excellent bookstore Blue Stockings will play host to the festival and serve as headquarters. The festival will spread across the Lower East Side of Manhattan, bringing the streets to life.

For more information visit:
http://www.comeoutandplay.org


Call for proposals:

We want to include as many different types of games as possible in the festival schedule. We are looking for innovative games that make interesting use of public space.

What are we looking for?

Make sure your game sounds fun and interesting. We like innovative use of public space. We like games which make people interact in new ways. We like games that alter your perception of your surroundings. But most importantly, we want the players to have fun

Some general suggestions:

* Your game should have rules
* Your game should have a game and people should be able to win
* It should be out in public

Other than, it's up to your imagination.

APPLICATION :: To apply, visit http://www.comeoutandplay.org and download the application form.
Download directly at: http://www.comeoutandplay.org/submissions/COAP08Submission.doc

SUBMISSION DEADLINE :: April 15, 2008

March 5, 2008

IndieCade accepting submissions

indiecade.jpg

IndieCade’s 2008 flagship festival will be held on July 10-13 at Open Satellite, a contemporary art exhibition gallery in Bellevue, a city in the Seattle area’s technology-dense Eastside. It will be followed by an additional half-dozen global exhibitions and showcases highlighting the creativity, vision, and work of leading independent gamemakers.

Call for Submissions:
Independent game artists and designers from around the world are invited to submit interactive media of all types, from art to commercial, ARG to abstract, serious to shooter. Work-in-progress is encouraged.

A diverse jury of industry leaders will select entries for top prizes at the IndieCade @ Open Satellite Festival. All entries for the Festival will also be considered for presentation at the other 2008 IndieCade international showcase exhibitions.

Submissions Deadline: April 11, 2008, Midnight PST.

For more information and to enter: www.IndieCade.com.