Janet Murray @ ZML, Thursday 3/2/06 6:30PM
Janey Murray will be speaking at the ZML next week on the topic:
"Making Steven Cry: on knowing what to ask of game experience and game design"
At the opening of the USC program, Steven Spielberg echoed the EA pioneers in setting the goal of making games that could make us cry. Is this an appropriate expectation of games? If so, how would you design to best produce a tearful experience? This talk examines this question, and related issues of immersion and of the cognitive origins of gameplay and story-making.
Though I'm sure everyone is very familiar with Janet's work, here is her bio nevertheless:
Professor Janet H. Murray is an internationally recognized interactive designer, the director of Georgia Tech's Masters Degree Program in Information Design and Technology and Ph.D. in Digital Media, and a member of Georgia Tech's interdisciplinary GVU Center. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and is widely used as a roadmap to the coming broadband art, information, and entertainment environments. She is currently working on a textbook for MIT Press, Inventing the Medium: A Principled Approach to Interactive Design and on a digital edition of the Warner Brothers classic, Casablanca, funded by NEH and in collaboration with the American Film Institute. In addition, she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, and other networks. She is also a member Georgia Tech's Experimental Game Lab.
Murray has played an active role in the development of two new degree programs at Georgia Tech, both 0f which were launched in Fall 2004: the Ph.D. in Digital Media, and the B.S. in Computational Media.
In spring 2000 Janet Murray was named a Trustee of the American Film Institute, where she has alsoserved as a mentor in the Enhanced TV Workshop a program of the AFI Digital Content Lab. She holds a Ph.D. in English from Harvard University, and before coming to Georgia Tech in 1999 taught humanities and led advanced interactive design projects at MIT.
Murray’s primary fields of interest are digital media curricula, interactive narrative, story/games, interactive television, and large-scale multimedia information spaces. Her projects have been funded by IBM, Apple Computer, the Annenberg-CPB Project, the Andrew W. Mellon Foundation, and the National Endowment for the Humanities.
Comments
Awesome . . . what time?
Posted by: SEDinehart
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February 23, 2006 4:11 PM
Oops, I meant to say "6:30PM" -- thanks for the catch, Erin.
Posted by: Tracy Fullerton
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February 23, 2006 4:18 PM
WHY DO I HAVE A MIDTERM IN MY THURSDAY CLASS NEXT WEEK??? FOR THE LOVE OF ALL THAT IS INTERACTIVE, WHYYYYYY?!!!
Posted by: msteffen
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February 24, 2006 12:51 AM
I wonder what games she plays...
Posted by: Scott
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February 27, 2006 11:42 AM
Very interactive ones I'm sure!
;)
I can't help but picture her playing on the Holodeck with Data no doubt, in a wonderfully Shakespearean form, maybe digging a grave.
"O, that this too too solid flesh would melt,
Thaw and resolve itself into a dew!
Or that the Everlasting had not fix’d
His canon ’gainst self-slaughter! O God! God!
How weary, stale, flat, and unprofitable
Seem to me all the uses [of console launch titles]."
Posted by: SEDinehart
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February 27, 2006 2:08 PM