" /> Ludicidal Tendencies: March 2007 Archives

« February 2007 | Main | April 2007 »

March 27, 2007

flOw Launch Party Video on GameJew

For those of you who don't remember the fun you had at the flOw launch party (Martin) or just want to relive the amazing theme song for thatgamecompany (how do you spell that again?), check out these video clips on gamejew.com:
flOw Launch Party Part 1
flOw Launch Party Part 2

March 25, 2007

Playtesting Volunteers Needed

The Game Innovation Lab is once again looking for volunteers to playtest this semester's intermediate game projects. For anyone curious about the process of game design, interested in learning more about the game lab, or if you just want to have a unique experience, this is a great opportunity.

The tests will be 1/2 hour individually scheduled appointments on the following dates:

- Monday April 2 between 4PM and 6PM
- Wednesday April 4 between 4PM and 6PM

No special background or experience in game design or game play is necessary -- but please don't volunteer if you have already played the intermediate games and are familiar with them as we need fresh eyes for this test.

Also, if you volunteer, we need you to commit to be there (or to find a replacement tester if your schedule changes). This is an important class assignment and if you don't come, it will reflect on the designers' ability to improve their games. Playtests will each take approximately 30 minutes and will be held in the Game Innovation Lab at the Zemeckis Center for Digital Arts.

Please contact Tracy Fullerton (tfullerton_at_cinema_dot_usc_dot_edu) if you’re interested in scheduling an appointment.

March 12, 2007

Lovely Review of flOw

Scott forwarded this to me: http://www.canada.com/vancouversun/news/arts/story.html?id=343cd2be-b4ec-46bc-bae2-d4ad3bbf6981

The review calls flOw a "trippy masterpiece ... an elegant, glowing, microscopic dreamworld of cellular eat-or-be-eaten." At the end, the reviewer states that flOw is part of an "emerging new medium: the downloadable video game as objet d'art."

I think he liked it ...

IMD at GDC

It was a great year for IMD at the GDC -- not only did we all have a lot of fun at our yearly dinner, but there were no fewer than 6 panels and lectures featuring IMD students, alums or faculty. Here is the flOw team getting ready for their panel "From Classroom to Console."

flOw team

Jenova also spoke out about independent games, and Kellee and Jenova gave a presentation about Cloud at "Fostering an Experimental Game." Justin Hall talked about Passively Multiplayer Games, and for my part, I ran the Curriculum workshop at the Education SIG tutorial.

I also played "The Metagame: a Battle of Videogame Smarts" on a panel filed with game design luminaries such as Warren Spector, Jon Blow, Clint Hocking, Marc LeBlanc, and Jesper Juul. Here is a shot of the winning team ...

Winning team

Forgive me if I've missed anyone from IMD who presented ... it was such a huge conference, it was impossible to see it all!