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July 21, 2007

More coverage of Indiecade at E3

There is a very nice review at IGN.com of all the games at Indiecade. Both Cloud and The Night Journey come across nicely in the descriptions. Here is a piece from the section on The Night Journey:

Essentially a dream that you control, The Night Journey is a formless gaming experience that uses the haunting imagery of artist Bill Viola for its level design. Alone in a hazy desert landscape, with no instructions or guide arrows to lead you, you meander about, looking for items in the void that may spark your imagination. At first, you just stumble and drag your feet. But maybe a plant (or what may be a plant -- everything is difficult to make out in this pixilated, blurry nowhere, brought to life but never brought to focus thanks to a slew of effects that turn the realistic polygon stages into something else entirely) reminds you of something in your memories, and by "Reflecting" on it with a button press, you trigger FMV memories that subtly change your world. Suddenly, there are colors. Suddenly, there's texture in the blur. Suddenly, you are on your feet. And eventually, your memories have enlightened you enough that you begin to levitate, flying across this strange world as you cross oceans and traverse forests. But inevitably, night falls, and with darkness goes your powers as you take shelter in the recesses of your dreams before beginning again. Is it a game? Is it art? The Night Journey attempts to let the player define it.

July 14, 2007

Indiecade at E3

The Night Journey at Indiecade

The Night Journey and Cloud were part of the Indiecade showcase at E3 this week. Put together by Stephanie Barish, Celia Pearce and Sam Roberts, along with a lot of other advisers, sponsors and volunteers, the showcase is the first of several that will be put on at various locations this year worldwide.

GameSpot did a nice piece on the Indiecade booth, with a great shout out from Stephanie Barish for both The Night Journey and Cloud:

From the interview with Stephanie: "I had a dream about Night Journey last night, which is an incredible game done by game designer Tracy Fullerton and media artist Bill Viola. He's an incredible video artist and it's kind of a dreamy, zen-like game and it's really unusual, interesting, and exploratory. I love Everyday Shooter. One guy did everything on that game. And Cloud's been a favorite for a very long time."

Also, the Ventura County Star did a piece featuring interviews with Todd Furmanski, Kellee Santiago and me. There is nice picture of Todd and Mike Rossmassler manning the booth at the show.

In other fun news, Sam Robert's homemade cookies -- the Indie version of swag -- made it onto Kotaku coverage of E3.

samscookies.jpg

July 6, 2007

Game Innovation Lab awarded CPB grant

The Corporation for Public Broadcasting announced seven grants today in its American History and Civics Initiative. One of these, Liberty Under the Law, is a collaboration between KCET, Activision, the Game Innovation Lab and several other partners. The concept is a multi-platform program examining the Constitution and the Bill of Rights. Our component will be the online game component, and that's about all I'm able to post about it yet, but it should be a very cool project!

Follow-up interview with Kellee

Okay, so I tried to post this as a comment to Erin's post, but once again, my commenting privileges are denied. Sorry to complain in public, but what is up with that?

Anyway, what I wanted to say is that there is a nice follow-up interview with Kellee on Gamasutra.

I especially like her comment on the number of women presenting at the conference and the skewed emphasis on hardcore gaming. It is always good to call these things out when possible, because otherwise they slide by as an assumed "status quo." Nice work, Kellee!