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April 26, 2009

Annual Games for Change Conference, May 27-29 NYC

For anyone interested in serious games, activism in games, learning in games, etc. the 2009 Sixth Annual Games for Change Festival is a must go. This Festival brings together the world’s leading foundations, NGOs, game-makers, academics, and journalists to explore how best to harness this incredibly powerful medium to help address the most critical issues of our day, from poverty, climate change, global conflicts, to human rights.

This year's speakers include:
Sasha Barab, Professor in Learning Sciences, IST, and Cognitive Science, Indiana University
Ian Bogost, CEO of Persuasive Games and author of Unit Operations: An Approach to Videogame Criticism
Heather Chaplin, journalist (NPR, NYT) and author of Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution.
Nick Earl, General Manager of Electronic Arts Redwood Shores Studio
Mary Flanagan, Director of the Tiltfactor Lab
Tracy Fullerton, Director of the Electronic Arts Game Innovation Lab and author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games
Judith Helfand, Independent filmmaker
John Nordlinger, Senior Research Manager, Microsoft
Ian Rowe, former head of Public Affairs at mTV
Katie Salen, Executive Director, Institute of Play; Associate Professor, Design and Technology Department, Parsons The New School for Design
Seth Scheisel, New York Times game critic and technology journalist
Kurt Squire, Assistant Professor at University of Wisconsin-Madison
Constance Steinkuehler, Assistant Professor Assistant Professor Ph.D. University of Wisconsin-Madison
Clive Thompson, Contributor, The New York Times, Wired
Eric Zimmerman, Award-winning game designer, Co-author of The Rules of Play

April 2, 2009

Reflection team wins IGF Mobile Next Great Mobile Game

Congratulations to all the IMD teams that participated in last week's GDC: Kid the World Saver and The Unfinished Swan were IGF finalists. Ian also presented The Unfinished Swan at the Experimental Gameplay Workshop. And, of course, the Reflection team won the IGF Mobile Next Great Mobile Game contest!

Reflection began as an intermediate project and is now being developed further in the advanced projects class. Here's Peter checking out the latest build.

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