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    <title>Ludicidal Tendencies</title>
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   <id>tag:interactive.usc.edu,2008:/members/tfullerton/32</id>
    <link rel="service.post" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32" title="Ludicidal Tendencies" />
    <updated>2008-07-10T22:20:09Z</updated>
    <subtitle>Tracy Fullerton&apos;s Interactive Media blog.  For my personal site, go to  www.tracyfullerton.com.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.31</generator>
 
<entry>
    <title>flOw included &quot;Into the Pixel&quot; collection</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/009104.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=9104" title="flOw included &quot;Into the Pixel&quot; collection" />
    <id>tag:interactive.usc.edu,2008:/members/tfullerton//32.9104</id>
    
    <published>2008-07-10T22:03:20Z</published>
    <updated>2008-07-10T22:20:09Z</updated>
    
    <summary>An image from flOw was one of the 16 pieces of game art selected by a panel of jurors from hundreds of submissions around the world for the 2008 Into the Pixel exhibit. The collection was announced on Tuesday at...</summary>
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        <name></name>
        
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        <![CDATA[<p>An image from flOw was one of the 16 pieces of game art selected by a panel of jurors from hundreds of submissions around the world for the <a href="http://www.intothepixel.com/artwork/2008_contest_winners.asp">2008 Into the Pixel</a> exhibit.  The collection was announced on Tuesday at an event hosted by Siren Studios.</p>]]>
        <![CDATA[<p>This year, I had the opportunity to participate on the jury and it was a great experience.  I loved the conversations the jury had around each piece as we went through the judging process.  A number of the jurors come from a fine art background and represent institutions such as The Getty and LACMA - listening to their thoughts on game imagery was a very enlightening experience.</p>

<p>Because of my connection to the flOw team, I wasn't allowed to vote on that piece, but I was very happy to see it selected.  Some of my other personal favorites included "Puzzle World Twilight" by Jay Epperson, "Canyon Dwelling" by Tyler West, and "Four Knights" by Richard Anderson, but they are all amazing pieces.  <br />
</p>]]>
    </content>
</entry>
<entry>
    <title>Hush wins Values at Play Contest</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008879.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8879" title="Hush wins Values at Play Contest" />
    <id>tag:interactive.usc.edu,2008:/members/tfullerton//32.8879</id>
    
    <published>2008-03-27T21:23:07Z</published>
    <updated>2008-03-27T21:32:23Z</updated>
    
    <summary>Super congratulations to the Hush team - Jamie Antonisse, Devon Johnson, Brittany Pirello, Joey Orton, and Chris Baily -- who won the first Values at Play social impact game contest!!! More info here. Jamie and Devon originated the game in...</summary>
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        <name></name>
        
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        <![CDATA[<p>Super congratulations to the Hush team - Jamie Antonisse, Devon Johnson, Brittany Pirello, Joey Orton, and Chris Baily -- who won the first Values at Play social impact game contest!!!  <a href="http://fm.hunter.cuny.edu/~tiltfactor/games/?q=node/70">More info here</a>.  </p>

<p>Jamie and Devon originated the game in the CTIN 484/489 Intermediate Games class, and they talk about the ideas behind the game in their statement on the Values at Play site:  "The idea for Hush was actually born out of a Values At Play exercise. We had to create a game from a randomly chosen game mechanic and game theme, and we drew "Singing" and "Human Rights". The contrast between these two cards posed a challenge and yielded many unconventional ideas, including the core concept for Hush.  One of the things that attracted us to the concept is that the player isn't viewing this horrific event from a distance and attempting to "solve the problem"; they are immersed in the moment, experiencing the terror of a Hutu raid. It's also important that even though the player is not in a position of power, the player still has the noble goal of saving a child."</p>

<p><a href="http://fm.hunter.cuny.edu/~tiltfactor/games/?q=node/70">Submissions</a> for the next Values at Play contest are due July 1, 2008.  </p>]]>
        
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</entry>
<entry>
    <title>Come out and Play 2008 call for proposals</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008813.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8813" title="Come out and Play 2008 call for proposals" />
    <id>tag:interactive.usc.edu,2008:/members/tfullerton//32.8813</id>
    
    <published>2008-03-08T23:35:53Z</published>
    <updated>2008-03-08T23:39:53Z</updated>
    
    <summary>In 2006 the Come Out &amp; Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007. Hundreds of players gathered to play dozens different games across each...</summary>
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        <name></name>
        
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        <![CDATA[<p>In 2006 the Come Out & Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007. Hundreds of players gathered to play dozens different games across each city. Players raced through the night in a city-wide game of zombie tag. Friends faced off in life-sized Pong using only their ears to "hear" the ball. Payphones produced points and Tompkins Square Park became a putt-putt course. 200 people performed stunts to display on the Reuters screen in Times Square. It has been darn good and fascinating fun.</p>

<p>Well, the festival is back. In June 2008, New York will have the chance to come out and play again across the Lower East Side of Manhattan. The festival will run from June 6-8. The excellent bookstore Blue Stockings will play host to the festival and serve as headquarters. The festival will spread across the Lower East Side of Manhattan, bringing the streets to life.</p>

<p>For more information visit:<br />
<a href="http://www.comeoutandplay.org">http://www.comeoutandplay.org</a></p>

<p><strong><br />
Call for proposals:</strong><br />
We want to include as many different types of games as possible in the festival schedule. We are looking for innovative games that make interesting use of public space.</p>

<p>What are we looking for?</p>

<p>Make sure your game sounds fun and interesting. We like innovative use of public space. We like games which make people interact in new ways. We like games that alter your perception of your surroundings. But most importantly, we want the players to have fun</p>

<p>Some general suggestions:</p>

<p>    * Your game should have rules<br />
    * Your game should have a game and people should be able to win<br />
    * It should be out in public </p>

<p>Other than, it's up to your imagination.</p>

<p>APPLICATION :: To apply, visit <a href="http://www.comeoutandplay.org">http://www.comeoutandplay.org</a> and download the application form.<br />
Download directly at: <a href="http://www.comeoutandplay.org/submissions/COAP08Submission.doc">http://www.comeoutandplay.org/submissions/COAP08Submission.doc</a></p>

<p>SUBMISSION DEADLINE :: April 15, 2008<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>IndieCade accepting submissions</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008806.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8806" title="IndieCade accepting submissions" />
    <id>tag:interactive.usc.edu,2008:/members/tfullerton//32.8806</id>
    
    <published>2008-03-05T20:00:14Z</published>
    <updated>2008-03-05T20:03:49Z</updated>
    
    <summary> IndieCade’s 2008 flagship festival will be held on July 10-13 at Open Satellite, a contemporary art exhibition gallery in Bellevue, a city in the Seattle area’s technology-dense Eastside. It will be followed by an additional half-dozen global exhibitions and...</summary>
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        <![CDATA[<p><img alt="indiecade.jpg" src="http://interactive.usc.edu/members/tfullerton/indiecade.jpg" width="488" height="276" /></p>

<p>IndieCade’s 2008 flagship festival will be held on July 10-13 at Open Satellite, a contemporary art exhibition gallery in Bellevue, a city in the Seattle area’s technology-dense Eastside. It will be followed by an additional half-dozen global exhibitions and showcases highlighting the creativity, vision, and work of leading independent gamemakers.</p>

<p><strong>Call for Submissions:</strong><br />
Independent game artists and designers from around the world are invited to submit interactive media of all types, from art to commercial, ARG to abstract, serious to shooter. Work-in-progress is encouraged.</p>

<p>A diverse jury of industry leaders will select entries for top prizes at the IndieCade @ Open Satellite Festival. All entries for the Festival will also be considered for presentation at the other 2008 IndieCade international showcase exhibitions.</p>

<p>Submissions Deadline: April 11, 2008, Midnight PST.</p>

<p>For more information and to enter: <a href="http://www.IndieCade.com">www.IndieCade.com</a>.</p>]]>
        
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</entry>
<entry>
    <title>The Night Journey on Destructoid</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008761.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8761" title="The Night Journey on Destructoid" />
    <id>tag:interactive.usc.edu,2008:/members/tfullerton//32.8761</id>
    
    <published>2008-02-17T07:19:41Z</published>
    <updated>2008-02-17T07:23:22Z</updated>
    
    <summary>There is a nice piece on Destructoid about IndieCade and indie games that mentions The Night Journey prominently -- Todd and I are seen demoing at E3 in the photo that accompanies the story....</summary>
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        <name></name>
        
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    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/tfullerton/">
        <![CDATA[<p>There is a nice piece on Destructoid about IndieCade and indie games that mentions The Night Journey prominently -- Todd and I are seen demoing at E3 in the photo that accompanies the <a href="http://www.destructoid.com/indiecade-night-journey-braid-and-the-importance-of-indie-games-69316.phtml">story</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Awesome Moment of Public Play</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008744.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8744" title="Awesome Moment of Public Play" />
    <id>tag:interactive.usc.edu,2008:/members/tfullerton//32.8744</id>
    
    <published>2008-02-09T07:17:29Z</published>
    <updated>2008-02-09T07:20:54Z</updated>
    
    <summary>Isaac Kerlow had this on his facebook today and I just had to re-post and share with everyone. I love how uptight some bystanders get in this video -- and just where they are on the verge of turning sour...</summary>
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        <name></name>
        
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        <![CDATA[<p>Isaac Kerlow had this on his facebook today and I just had to re-post and share with everyone.  I love how uptight some bystanders get in this video -- and just where they are on the verge of turning sour on it, the moment ends.</p>

<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jwMj3PJDxuo&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jwMj3PJDxuo&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>]]>
        
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</entry>
<entry>
    <title>&quot;Activision Blizzard&quot; announced</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008487.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8487" title="&quot;Activision Blizzard&quot; announced" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8487</id>
    
    <published>2007-12-02T22:33:42Z</published>
    <updated>2007-12-02T22:36:50Z</updated>
    
    <summary>Here is a huge announcement from today&apos;s Hollywood Reporter online: Activision Inc. and Vivendi&apos;s Vivendi Games will merge in a multi-step deal that will create Activision Blizzard, a new gaming giant with what would be a combined 2007 calendar year...</summary>
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        <name></name>
        
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        <![CDATA[<p>Here is a huge announcement from today's <a href="http://www.hollywoodreporter.com/hr/content_display/news/e3ic663debf321a4f2a52fc4e853c644f04">Hollywood Reporter online</a>:</p>

<p>Activision Inc. and Vivendi's Vivendi Games will merge in a multi-step deal that will create Activision Blizzard, a new gaming giant with what would be a combined 2007 calendar year revenue of $3.8 billion. Executives said the combination would make the new player the largest and most profitable gaming company.</p>

<p>After the transaction, whose overall value the companies put at $18.9 billion, French entertainment and telecom conglomerate Vivendi, the parent of Vivendi Games, will own 52% of the new entity. It is set to boost that to 68% under a planned share tender offer.</p>

<p>The new company's name comes from Vivendi Games label Blizzard Entertainment, which produces "World of Warcraft," the world's biggest multi-player online role-playing game with more than 9.3 million subscribers worldwide. The companies said the deal will shine a spotlight on the value of "Warcraft" and Vivendi's overall gaming operations, which also include such popular titles as "Spyro" and "Crash Bandicoot" but are currently hidden in the larger conglomerate structure of Vivendi.</p>]]>
        
    </content>
</entry>
<entry>
    <title>ValuesAtPlay project and Social Impact Game Contest</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008486.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8486" title="ValuesAtPlay project and Social Impact Game Contest" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8486</id>
    
    <published>2007-12-01T20:41:38Z</published>
    <updated>2007-12-01T20:55:43Z</updated>
    
    <summary>The ValuesAtPlay project is collaboration between Hunter College’s Tiltfactor Lab (http://www.tiltfactor.org) and New York University which is an NSF-funded research project looking into the ideas and belief systems latent in video games. The project is creating design tools and methods...</summary>
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        <name></name>
        
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        <![CDATA[<p>The ValuesAtPlay project is collaboration between Hunter College’s Tiltfactor Lab (http://www.tiltfactor.org) and New York University which is an NSF-funded research project looking into the ideas and belief systems latent in video games.  The project is creating design tools and methods for consciously imbuing games with values.   </p>

<p>This week, the project launched its website:  <a href="http://www.valuesatplay.org,">http://www.valuesatplay.org</a>, which offers a wealth of game design ideas and scholarship about games and human values.</p>

<p>Also, the project announced the Social Impact Game Contest 2007: the first in a series of Values At Play sponsored game contests, this is an opportunity for non-professional designers to attempt serious issue game design. The contest is accepting submissions in three categories: Social Impact, Community is Revolutionary, and Greenwoods.  Designers can create games that deal with an issue, value, or mechanic listed on the website, an issue specific to their community, or a game that addresses a social issue within the context of a big box retail store. Submissions will be accepted until January 1, 2008.</p>

<p>The CTIN 484/489 intermediate games class has been testing some of the tools and methods from ValuesAtPlay this semester and has generated some very interesting work:  <a href="http://www.flickr.com/photos/kinojabber/sets/72157601895655254/">http://www.flickr.com/photos/kinojabber/sets/72157601895655254/</a></p>

<p><br />
</p>]]>
        
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<entry>
    <title>Weird ads in NYC</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008433.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8433" title="Weird ads in NYC" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8433</id>
    
    <published>2007-11-12T00:57:47Z</published>
    <updated>2007-11-12T22:39:36Z</updated>
    
    <summary>I am seeing these all over NYC this week. Very strange stuff. If you go to the URL, it is a casual game -- pretty addictive, actually....</summary>
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        <![CDATA[<p>I am seeing these all over NYC this week.  Very strange stuff.  If you go to the <a href="http://www.chainfactor.com">URL</a>, it is a casual game -- pretty addictive, actually. </p>

<p><img alt="nycads1.jpg" src="http://interactive.usc.edu/members/tfullerton/nycads1.jpg" width="456" height="342" /></p>

<p><img alt="nycads2.jpg" src="http://interactive.usc.edu/members/tfullerton/nycads2.jpg" width="456" height="384" /></p>]]>
        
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<entry>
    <title>RePlay: Finding Zoe wins Changemakers competition</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008432.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8432" title="RePlay: Finding Zoe wins Changemakers competition" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8432</id>
    
    <published>2007-11-11T23:56:38Z</published>
    <updated>2007-11-12T00:02:20Z</updated>
    
    <summary>Changemakers, in partnership with the Robert Wood Johnson Foundation (RWJF), announced the three winners for the Why Games Matter competition on Thursday, one of which was RePlay: Finding Zoe, a new game by Susana Ruiz, Huy Truong and Ashley York....</summary>
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        <![CDATA[<p>Changemakers, in partnership with the Robert Wood Johnson Foundation (RWJF), announced the three winners for the Why Games Matter competition on Thursday, one of which was RePlay: Finding Zoe, a new game by Susana Ruiz, Huy Truong and Ashley York. Congratulations, you guys!!</p>

<p>The other two games include a mobile HIV/AIDS game and a supportive virtual world for young people.  The three winning games each receive US $5,000 and all finalists will attend the Changemakers Change Summit at the RWJF-sponsored Games for Health Conference in Baltimore, MD in May 2008.</p>

<p>More info and all the finalists <a href="http://www.changemakers.net/en-us/competition/healthgames">here</a>.</p>]]>
        
    </content>
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<entry>
    <title>Volunteers needed for playtests</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008418.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8418" title="Volunteers needed for playtests" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8418</id>
    
    <published>2007-11-06T01:04:37Z</published>
    <updated>2007-11-06T01:05:21Z</updated>
    
    <summary>The Game Innovation Lab is looking for volunteers to playtest this semester&apos;s intermediate game projects. For anyone curious about the process of game design, interested in learning more about the game lab, or if you just want to have a...</summary>
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        <name></name>
        
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    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/tfullerton/">
        <![CDATA[<p>The Game Innovation Lab is looking for volunteers to playtest this semester's intermediate game projects.  For anyone curious about the process of game design, interested in learning more about the game lab, or if you just want to have a unique experience, this is a great opportunity.</p>

<p>The tests will be 1/2 hour individually scheduled appointments on the following dates:</p>

<p>- Monday November 12 between 4PM and 6PM <br />
- Wednesday November 14 between 4PM and 6PM </p>

<p>No special background or experience in game design or game play is necessary -- though we do ask that if you volunteer, you must show up, as this is a required class assignment for the intermediate students.  Everyone is welcome.  Playtests will each take approximately 30 minutes and will be held in the Game Innovation Lab at the Zemeckis Center for Digital Arts.<br />
Please contact Tracy at tfullerton at cinema dot usc dot edu if you’re interested in scheduling an appointment.</p>]]>
        
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<entry>
    <title>Warren Spector on Siggraph and The Night Journey</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008379.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8379" title="Warren Spector on Siggraph and The Night Journey" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8379</id>
    
    <published>2007-10-24T08:34:40Z</published>
    <updated>2007-10-24T08:44:47Z</updated>
    
    <summary>The Night Journey got a really nice nod from Warren Spector on his blog about Siggraph. From the entry: &quot;... check out the Night Journey project and then tell me you can just go back to making shoot-em-ups and save-the-princess...</summary>
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        <![CDATA[<p>The Night Journey got a really nice nod from Warren Spector on his blog about Siggraph.  From the entry:  "... check out the Night Journey project and then tell me you can just go back to making shoot-em-ups and save-the-princess games… The look, the pacing, the tone, the seriousness of the project reminded me how much untapped potential videogames have ..."  </p>

<p>Thanks Warren!  Sometimes it is hard to know whether what we are trying to do here in our little cubbyhole of experimentation will be appreciated.  Your words mean so much to us!  More <a href="http://junctionpoint.wordpress.com/2007/10/22/long-time-no-siggraph/">here</a>.</p>

<p>Also mentioned in the post was Glenn Entis' presentation about his pre-production workshop -- of which I am a huge fan.  Glenn recently put together a great sidebar on this workshop for the next edition of Game Design Workshop.  Warren mentions the "mind mapping" exercise which figures prominently in the new edition!  </p>]]>
        
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<entry>
    <title>LA Times story on the intermediate class playtests</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008378.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8378" title="LA Times story on the intermediate class playtests" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8378</id>
    
    <published>2007-10-24T06:58:39Z</published>
    <updated>2007-10-24T07:15:47Z</updated>
    
    <summary>Alumnus Patrick Day was interested in the playtesting sessions for the intermediate game class and came by to check them out. He wound up writing an article for New Media section of the LA Times on them. Some quotes from...</summary>
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        <![CDATA[<p>Alumnus Patrick Day was interested in the playtesting sessions for the intermediate game class and came by to check them out.  He wound up writing an article for New Media section of the LA Times on them.</p>

<p>Some quotes from the article:  "If Lucas' path from his grainy student film "Electronic Labyrinth" to his first feature film, "THX 1138," was the model for generations of film students, then the new model could be seen in the success of a game called 'flOw..."  </p>

<p>In the conclusion of the article, Day notes, "While the gaming industry is currently intent on aping and besting the Hollywood blockbuster model with action and effects heavy games like "Halo 3," the next generation of gamers is looking to evolve the medium to the next step between technology and art."</p>

<p>More at the <a href="http://www.latimes.com/entertainment/news/newmedia/la-et-sceniacusc25oct25,0,4352215.story?coll=la-home-entertainment">LA Times site</a>.</p>]]>
        
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<entry>
    <title>David Fullerton, 1953-2007</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008351.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8351" title="David Fullerton, 1953-2007" />
    <id>tag:interactive.usc.edu,2007:/members/tfullerton//32.8351</id>
    
    <published>2007-10-18T03:00:55Z</published>
    <updated>2007-10-18T03:51:20Z</updated>
    
    <summary> Since a bunch of people have asked and kindly sent their condolences, I thought I&apos;d make an exception to my &quot;game stuff only&quot; posting rule and say a little something about my uncle Dave who passed away unexpectedly on...</summary>
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        <![CDATA[<p><a href="http://www.flickr.com/photos/kinojabber/220262187/" title="Photo Sharing"><img src="http://farm1.static.flickr.com/87/220262187_b8942d7dc3_m.jpg" width="180" height="240" alt="At the Park" /></a></p>

<p>Since a bunch of people have asked and kindly sent their condolences, I thought I'd make an exception to my "game stuff only" posting rule and say a little something about my uncle Dave who passed away unexpectedly on Thursday night.  He was my uncle, but because he was only 12 years older than me, he was also a good friend.  </p>

<p>A laid back guy, who liked to <a href="http://www.flickr.com/photos/kinojabber/26393000/in/set-599755/">play guitar</a>, drink a little <a href="http://www.kinojabber.com/photos/mattcarrie/photos/photo_14.html">bit of beer</a>, and <a href="http://www.flickr.com/photos/kinojabber/26392878/in/set-599755/">mess about in boats</a>.  He and my aunt Helen have two children, my cousins Ian and Bonnie, and live in Beverly, Mass where they have a very cool house, which Dave has been working on over the years, and which was originally built before the Revolution.  He is the youngest of my <a href="http://www.kinojabber.com/photos/alanjulie/photos/photo_34.html">father's siblings</a>, and everyone still treats him like the baby.</p>

<p>Like most of my extended family, his favorite place to be was <a href="http://www.flickr.com/photos/kinojabber/26393332/in/set-599755/">Deer Island, NB</a>, a tiny little place up off the most northeasterly coast of Maine where there is nothing to do BUT hang out, drink a little bit of beer, play guitar and mess about in boats.  He would do just that when he went up there in the summers with the rest of the family.</p>

<p>Breaking out of tradition, we all went to Aruba a couple years ago for my cousin Matt's wedding, and while we were there Dave, my aunt Helen, cousin Bonnie and I <a href="http://www.kinojabber.com/photos/mattcarrie/photos/photo_33.html">went snorkeling</a> -- something you just can't do in the chilly waters up in New Brunswick.  Dave and I also made it to a Red Sox game last summer; which was the last time I saw him, since I didn't take the time out of my busy schedule to visit the island this year.  That's a lesson in priorities I won't forget soon.</p>

<p>Dave was always the first one to have a <a href="http://www.kinojabber.com/photos/chrissharon/photos/photo_52.html">good time</a>, though, that's the way I'll remember him most.  Whenever I'm hanging out, having a little bit of beer and messing about in boats, Dave will be in my memory.  He would probably laugh at this little Internet memory and tell me to go out and have some fun.  I'm going to try my best to take that advice.</p>]]>
        
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<entry>
    <title>Grand Text Auto at the UCI Beall Center for Art + Technology</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/tfullerton/archives/008241.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=32/entry_id=8241" title="Grand Text Auto at the UCI Beall Center for Art + Technology" />
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    <published>2007-09-30T21:06:19Z</published>
    <updated>2007-09-30T21:10:56Z</updated>
    
    <summary>Noah Wardrip-Fruin, Mary Flanagan, Michael Mateas, Andrew Stern, Nick Montfort and Scott Rettberg will all be at the opening symposium for this exhibit. I can&apos;t go, because I&apos;m booked that day, but I highly recommend a field trip for anyone...</summary>
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        <![CDATA[<p>Noah Wardrip-Fruin, Mary Flanagan, Michael Mateas, Andrew Stern, Nick Montfort and Scott Rettberg will all be at the opening symposium for this exhibit.  I can't go, because I'm booked that day, but I highly recommend a field trip for anyone who can.  Among the pieces will be Mary Flanagan's giant Atari joystick and Michael Mateas' Facade VR.</p>

<p>The exhibit runs October 4-December 15, 2007.  For more info: <a href="http://beallcenter.uci.edu/">http://beallcenter.uci.edu/</a></p>]]>
        
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