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tisoyama wrote a new blog post: Guest Lecture by St. John Colon, Lead Artist at Heavy Iron Studios at CTIN 401 class 3 years, 6 months ago · View
November 24th 6pm , 7:30pm 2008 — Guest Lecture by St. John Colon, Lead Artist at Heavy Iron Studios at CTIN 401 class — at CSSG 142Please join CTIN 401 class tonight – St. John Colon, Lead Artist at Heavy Iron Studios will showcase his innovative work and share his insights on the fast-paced industry. Please contact Tomo Isoyama, isoyama@usc.edu [...] -
tisoyama wrote a new blog post: HW06 by Blade Olson, R.C. Narma, Brian Abrams, and John Banayan 3 years, 7 months ago · View
The interface we eventually decided on was largely created by following a “simplistic” aesthetic. The game’s rules and environment are fairly straightforward, so we wanted to imitate the minimalism of the game’s rules by forming a “clean” interface; there are no visible numbers or words, but players can navigate the game and witness a pseudo-time-limit [...] -
tisoyama wrote a new blog post: Assignment 02 by R.C. Narma 3 years, 7 months ago · View
1. Gundam Damage Status- shown as a figure with the divided parts
2. Radar- units shown with dots
3. Target Lock
4. Target Information
5. Thurster bar shown in green (red when overheated)
6. remaining ammo
7. weapon icon
8. Misc. box, sometimes used for communications.
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tisoyama wrote a new blog post: Assignment 02 recap 3 years, 7 months ago · View
Even though we had such a limited time to spend on this assignment, I believe some of you did wonderful jobs expressing your ideas through the visual representations. As I have said in class, the purpose of this assignment was two-fold – one was to familiarize yourself with vector-based tools in Photoshop, and the other [...]
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tisoyama wrote a new blog post: Assignment 02 by Blade Olson 3 years, 7 months ago · View
1. Radar 2. Health Bar – Will decrease in a radial fashion with the bar being removed counter-clockwise; slowly turns from green to red as the circle decreases in size. 3. Primary Fire Ammunition 4. Secondary Fire Ammunition 5. Closest Target – arrow that moves around the “Health Bar” ring and locates the closest target [...] -
tisoyama wrote a new blog post: Assignment 02 by Gavan Wilhite 3 years, 7 months ago · View

1- Health bar
2- Heat Gauge (looks similar to a Tachometer)
3- Weapon picture and ammo counter
4- Radar indicator (Enemies are red right-side up triangles, allies are green upside-down triangles).
5- Target lock-on indicator
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tisoyama wrote a new blog post: Assignment 02 by Katrina Wolfe 3 years, 7 months ago · View

1: Health gauge
2. Thruster/overheat gauge
3. Weapon- drops down when changing weapons
4. Weapon info – bullets, energy
5. Enemy indicator
6. Radar
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tisoyama wrote a new blog post: Assignment 02 – by Brian Abrams 3 years, 7 months ago · View
GUI Elements: 1 – Health/Energy Bar – Decreases as you take damage. Fades away in 2 seconds of inactivity when you are not taking hits. Remains static when health is below 25%. **Use battery shape, since after all, Gundam is a mech-warrior. 2 – Equipped Weapon (Large) and Secondary weapon (small) w/ Ammo – Displays [...]
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tisoyama wrote a new blog post: hw04 – by Alex Sandoval 3 years, 7 months ago · View
1) Health Meter – I have incorporated Gunman as the health meter. Gunman is dark blue, as he gets hit he turns white to get the players attention. Once the player is in danger the color white pulsates like a heart beat to tell the player of their current health condition. 2) Thruster and Overheat [...] -
tisoyama wrote a new blog post: hw03 – Half-Life 2 by RC Narma 3 years, 7 months ago · View
Probably, the first amazing thing I noticed about Half-Life 2 was the amazing graphics. It looked so much more realistic than any game I had ever seen before. Just walking around exploring the world a little bit was particularly breathtaking. The world seemed so interactive. The physics allowed so many things to be picked up [...] -
tisoyama wrote a new blog post: hw03 – Perfect Dark for the Nintendo 64 by Katrina Wolfe 3 years, 8 months ago · View
http://www.youtube.com/watch?v=PRiLoJ4x5j0 This has always been one of my favorite FPS since I started gaming. The gamplay was fun and engaging, the screen wasn’t overwhelming and complicated. The storyline was entertaining and compelling. Once I started it, I couldn’t stop until if was finished. Multiplayer was really fun. The GUI was refreshing and had enough, but not [...] -
tisoyama wrote a new blog post: hw03 – Deus EX by Gavan Wilhite 3 years, 8 months ago · View
http://www.youtube.com/watch?v=yaQb5bOk9UM Deus Ex is my favorite FPS game because of the depth and immersion that its RPG elements provide. It provides the customization and replayability of an RPG, while preserving the twitch gameplay and tactical 3D puzzles of a FPS. This game is still the best example of combining non-linear and linear gameplay to date. The [...] -
tisoyama wrote a new blog post: hw03 – Halo 3 by Brian Abrams 3 years, 8 months ago · View
http://www.gametrailers.com/player/25481.html The reason why I like Halo 3 the most is because I believe that it is an all-around well balanced arcade-like shooter game that allows for different degrees of various emotional aesthetics. Frustration, fellowship, competition, expression, you name it. Halo 3 is an intense, fast paced game that involves a ‘twitch’ mechanic, or twitch [...]
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tisoyama wrote a new blog post: hw03 – Portal by Blade Olson 3 years, 8 months ago · View
http://www.youtube.com/watch?v=SeZwo_7KdHY&feature=related Out of all the possible FPS games that I could have chosen as a favorite, this definitely pushes the conventional boundary, and the very definition, of the “first person shooter.” It’s not very often that I sit down and play a game from beginning to end, but Portal invited me into a world I had [...] -
tisoyama wrote a new blog post: hw03 – GoldenEye 007 by Alex Sandoval 3 years, 8 months ago · View
http://video.google.com/videoplay?docid=-8541226234198661446&hl=en I like the Idea of a single/multi-player game. I enjoyed the option of playing missions based on my level of skill. As I progressed and understood the game and the importance of stealth, I advanced to much difficult level. These levles could be played on either “Agent,” “Secret Agent,” “00-Agent,” or “007″ difficulty settings, with [...] -
tisoyama wrote a new blog post: Assignment01 – Majestikoi 3 years, 8 months ago · View
Comment: Very interesting concept. I very much like the twisted humor of this game – Koi that cleans up inside the pond. However, as I said in the class, the visual theme manifested here is not quite compatible with what you would like to present as the game world. You need more stylized, caricatured and/or anime-like [...] -
tisoyama wrote a new blog post: Assignment01 – Pond 3 years, 8 months ago · View
Comment: Similar to Water Garden , but with more emphasis on pet theme and growing Koi. Game title needs more twist/catch, though. Options for protecting Koi and growing Koi – placing plants and objects inside the pond – make a lot of sense, and should make the gameplay and design process fun. As for the visuals, I wanted [...] -
tisoyama wrote a new blog post: Assignment01 – King Koi 3 years, 8 months ago · View

Comment:
More traditional, task-driven game proposal. Game details are very well planned and manifested in the mock-up screen shots. It would be easy to create challenging levels as well.
However, stylistic choices on visual elements – such as icons, bevel and emboss effects on fonts, are not so impressive, and seems rather outdated.
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tisoyama wrote a new blog post: Assignment01 – Water Garden 3 years, 8 months ago · View
Comment: Well-thought out proposal. I like the concept, and visual consistency among each member’s design. The main reward of the game – looking at what you design and grow in a quiet and tranquil environment – is quite suitable to iPod touch usage as well. The most interesting aspect of this proposal is its persistancy of [...] -
tisoyama wrote a new blog post: Assignment01 – PuppyChow 3 years, 8 months ago · View
Comment: Though the gameplay is interestingly defined, the concept of the game is not convincing. Group of fishes attaching a dog – this theme is not consistent with the tranquility of the visuals set forth. Health meter on the upper left corner is very intuitive and well designed. However, game title screen and option screen are not [...] - Load More