Assignment 5: Dark Age of Player Types
For this weeks assignment, I decided to look at the dynamic of player types and how they apply to Dark Age of Camelot. From my perspective, this game is great for all the player types in different ways. As an explorer, you have three completely different factions that each have a different continent to explore. The reward of exploration is to see some pretty beautiful terrain and interesting themes based on the faction. Explore the Norse themed continent and you see unique monsters found in Norse mythology and enemy factions that are based on real factions found in the Norse time period. The terrain itself varies from desert, to lakeside, to mystical looking forest. And best of all, there are quests that send you through the vast continent to see some of these wonderful sites and gain experience or items. The expansion packs even send you through deep and dark catacombs or even to Atlantis. DAOC is an amazing environment for an explorer.
Achievers are present in almost any RPG and DAOC is no different. Having the best equipment for your level is usually a great achievement because of the costs involved. The highest level crafters are known throughout the server because of how much time is required to reach that level (a week or more in-game time) and the staggering amount of money needed (usually funded by a guild). The late game content challenges even the most dedicated of power gamers and the rewards are visible to anyone who looks at the player. And best of all, there are no killers to harass achievers outside of the PVP war zones.
Social players will also find a great deal to like in DAOC. Large group combat is almost necessary to both achieve in DAOC and to be an effective killer. And best of all is the downtime associated with either situation. Since regenerating health and mana takes a good deal of time in DAOC, players find themselves sitting down and chatting in groups while they wait for the health and mana to rise. Chatting while crafting is also a popular past time in the game given the extreme amounts of time it takes to craft a single item towards the later part of the game. Guilds are also a large part of the game and there is usually nothing more social in an MMORPG then joining a guild.
In my opinion, the best aspect (and my favorite aspect) of DAOC is PVP and that falls directly under the killers category. The realm vs realm dynamic gives a strong sense of community when you go out and attack members of the opposing realm in a group of your allies. The sense of community is even stronger when a large group (50 people +) band together to take down a castle. The best and most interesting part of PVP is how it relates with achievers. Since DAOC is a game based around the realm vs realm conflict, achievement occurs in being the best PVP player. People begin to recognize and respect you on your realm and fear you in the other two. For DAOC, I definitely consider myself a killer.