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Assignment 1

Monopoly: When we played Monopoly, it was a frantic and fast paced game due to the time constraints. Until most of the properties on the board were purchased, the social dynamic was simple. You rolled the dice and then decided whether you bought the property or not. If you took too long doing either, people would inquire politely ("PASS THE DICE!!!"). After enough of the properties were purchased, vigorous and liberal trading began. If someone had a property you needed for a monopoly, a hasty trade was set up giving both players a monopoly. Little time was available for banter and socializing because of the 20 minute constraint in class.
Normally, Monopolly is a game with a leisurely pace. Players take their time rolling the dice, buying property and trading. Since there is time to consider and offer trades, complex alliances can be formed as well.

Scrabble: Scrabble in 20 minutes actually made the game a bit more friendly. If you helped your opponent come up with a word quickly, you would get the chance to play more words. The aspect of challenging another player's word because they misspelled it was almost non-existant because of that fact. If someone misspelled it, you told them and they came up with a new word. The main problem with exploring the social aspect of scrabble is that the rules of the game give little incentive for players to help one another because there is little to no benefit to doing so. Scrabble is mainly social because you are playing it with other people and ussually talk while you wait for an opponent to play a word.
Normally, Scrabble is less friendly because challenging a misspelled word would result in that player losing a turn and points.

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Comments

In both instances, because of the time, it sounds like the group modified the game to good effect in terms of flow. It sounds like the ramifications of those changes were largely social. I like the idea of adding a cooperative angle to Scrabble. Wondering if you could come up with a way to reward cooperation?

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