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Todd Furmanski (todd)











  • Todd Furmanski unlocked Colossus ComputerColossus Computer   3 years ago · View

  • Todd Furmanski wrote a new blog post: S3D WorldByFrame   4 years, 5 months ago · View

    WorldByFrame is slowly turning into a sort of landscape-book.  It starts with a few lines from “Ozymandias”, but then, as the user travels through the ruins, lines from “Kubla Khan” and Petrarch’s “Triumph of Time” sneak in.  The result ought to be depressing, but it’s often quite amusing. After all the experimentation, I settled on [...]

  • Todd Furmanski wrote a new blog post: Navigating by Still Images   4 years, 6 months ago · View

    ThumbnailThe following are in-progress views of my final project for my Stereo3D class.  Among other things, it’s an experiment in navigating a 3D (polygonal) space.  In this case, instead of using a joystick, the user simply clicks on the point they want to go to, and the scene cross-dissolves to the new place. The result is [...]

  • Todd Furmanski wrote a new blog post: Early Reaction/Diffusion Code   4 years, 6 months ago · View

    Thumbnail This shows an early version of my Wu Xing-inspired cellular automata, taking the form of a Reaction-Diffusion model.  This isn’t as commented and a little more obscure than the DLA code, but you should be able to copy/paste the code into processing and get a simple reaction/diffusion cellular automata in Processing: class WuXingCell { float WuXingColor; float waterLevel [...]

  • Todd Furmanski wrote a new blog post: Diffusion Limited Aggregation code:   4 years, 6 months ago · View

    Thumbnail Here is the Diffusion Limited Aggregation code, to make the lighting-bolt, ice-crystal patterns – I’ve had trouble posting the working Processing sketch here before but here’s the code.  Copying and pasting into a new sketch should do the trick: int world; int nextWorld; int worldSize = 256; float time = 0; color black, purple, white; int wl,wr,wt,wb;   void setup() { colorMode(RGB, 1.0); size(worldSize,worldSize); black [...]

  • Todd Furmanski wrote a new blog post: Stylized Stereo3D tests   4 years, 8 months ago · View

    A few tests, mainly applying various filters to some stereo pictures I’ve done – I’ll eventually try to replicate some of these effects (and not others, some styles don’t play nice with vertical parallax) in realtime.  For the moment, this is a fast, dirty way to start to see what an effect might be like. [...]

  • Todd Furmanski unlocked Hedy LamarrHedy Lamarr   4 years, 8 months ago · View

  • Todd Furmanski wrote a new blog post: Stereo 3D Assignment 2   4 years, 8 months ago · View

    A silly little diorama involving a warrior fighting a minotaur.  Being descended from a herbivore, the Minotaur lacks stereo vision, making the warrior’s ability to hide a bit easier in the forest.  Occlusion also comes in handy, and I messed around a bit with trying to see “around” objects in ways a single view would [...]

  • Todd Furmanski wrote a new blog post: 3D pics   4 years, 8 months ago · View

    For the Stereo3D class – I’ve had a huge backlog of picture pairs I’ve never quite gotten around to merging, and that makes up a lot of these.

     

  • Todd Furmanski commented on the blog post Flying through Julia Sets   4 years, 9 months ago · View

    I’m been looking at trying to 3D print out a shape like that – taking slices of the Julian set reveal a continuous volume. I stumbled on those videos trying to figure out what the darn thing would end up looking like! Awesome stuff, and a heck of a small world (even if it has [...]

  • Todd Furmanski unlocked Charles BabbageCharles Babbage   4 years, 9 months ago · View

  • Todd Furmanski wrote a new blog post: Five Elements Suffice?   4 years, 9 months ago · View

    ThumbnailProbably not, but they make a good number to simulate a world at a “chemical” level.  I cribbed a lot of the ideas from the Five Elements , a system resembled the classical “Four Elements” of Fire, Earth, Air, and Water.  The Five Elements combine a cyclical relationship with an oppositional one, with Water leading into Wood, then [...]

  • Todd Furmanski unlocked PantographPantograph   4 years, 9 months ago · View

  • Todd Furmanski wrote a new blog post: Fractal Video   4 years, 9 months ago · View

    Getting used to the newer interface -here’s a video of the fractal viewer in session, all captured in real time: Julia1 It got me remembering how fun a nice, instant “zoom” can be for navigation, beyond its typical use as a sniper scope.  Most games really only care about where the viewer is (for largely technical [...]

  • Todd Furmanski unlocked Lady LovelaceLady Lovelace   4 years, 9 months ago · View

  • Todd Furmanski wrote a new blog post: Flying through Julia Sets   4 years, 9 months ago · View

    Posting some of the work I’ve had cooking on my computer.  I’ve been working on all sorts of algorithms and I realized I never made a good ol’ fashioned fractal.  They’re a cinch to make in processing, and taking some source code I found I added my own little dithering method to make you able [...]

  • Todd Furmanski unlocked Alan TuringAlan Turing   4 years, 9 months ago · View

  • todd wrote a new blog post: Cross (Product) Hatching…   7 years, 5 months ago · View

    ThumbnailAnother pic and movie, I replaced the basic “spot” pixels with slash marks, giving an interesting effect.

    Here’s a clip of the space in motion…

  • todd wrote a new blog post: Genetics of an inkblot city   7 years, 5 months ago · View

    ThumbnailFurther sketches (i.e. scripting) some ideas in Here Be Dragons – Including a video clip showing a hasty city metamorphisis. Rendering as I type this, I should have a movie showing (by a sort of time lapse) the climate simulator in action, showing how heat, wind, and moisture can visualize (for starters) cloud movement. I’m still working [...]

  • todd wrote a new blog post: Playstation 3/Gamebryo Workshop December 1st   7 years, 5 months ago · View

    Thumbnail Next Monday, December 1st will be a demonstration of the Gamebryo game engine and the Playstation 3 development kit, showing a method of creating current-generation games. You might remember the Gamebryo engine from such games as Oblivion and Civilization IV, and I imagine folks have heard of the latest incarnation of the Playstation. Both are [...]

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