November 18, 2003

3+ Users Assignment

A few ideas, since the term "multiuser" still opens up many possibilities. I'll go into detail on these in a future post, but here's the skinny:

Keystone Kops Simulator (aka "Stupid mobs"): Kind of like the mobile zombie game in reverse. There's is one goal (a white rabbit, so to speak), and several players. The "rabbit" is much faster than any one player, so some sort of behavior needs to emerge to trap the rabbit. I suppose this would be like a real-time "Scotland Yard", although I want the tone to be exceptionally slapstick, much like the Keystone Kapers themselves: inter-player sabotage as well as tricks the "rabbit" could pull would be present in the simulator. The Benny Hill theme playing in the background might be called for as well.

Bodyswap: Take a multiplayer game like counterstrike or even a boardgame like Risk. Now, add this element: At regular intervals, the players switch places. In the case of Counterstrike, you would virtually swap bodies. However, you would only score points while in your "own" body, yet be penalized for doing anything disadvantageous (like dying) while in another body. I would like the rotation so that a mixture of people would be in their own body while others are not at any given time.

Online World: mmorpg-esque setting where the main goal is not personal aggrandizement, but exploration (which, I suppose, is a form of aggrandizement).
The world itself is tidelocked with its sun, meaning that one side always faces the sun (similar to the setup between the earth and the moon), so there's eternal day on one side and night on the other. Expeditions start from the "twlight" edges and venture into the day or night side.
I've been giving a lot of though about how to set up the player dynamics in a setting like this, hopefully trying to avoid much of the repetitvie food-pellet gameplay of most mmorpgs.

Posted by todd at November 18, 2003 6:32 PM

Comments

I like those ideas, I am especially fond of the light/dark mmorpg/not and the body swap counter strike. I can already see many interesting things developing around the counterstrike body swap. Two people playing against each other, one on a team. They know they will have to switch bodies eventually, so they camp. When the switch happens, they know exactly where to find themselves!

Posted by: Mike at November 20, 2003 3:36 AM

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