January 27, 2004

Baby Steps, Special Glasses Required Part III, or: No one can be told how to pop the matrix, you have to see it to understand...

silh3D.jpg

An hour later than my usual post time, hmm...well, here's an image of my latest progress in the worlds of OpenGL and anaglyph 3D. Got user input, movement, and fog, but perhaps the largest development comes from implementing object lists. While I only have a vague idea of how they work (like most of the code I'm duct-taping together), each of those pillars is an instance of a single 3DS file. It's really pretty neat, and beats hand-drawing shapes every frame.

Actually, the biggest progress today was organizing and gaining a better understanding of the code. I had to learn how to adjust the focal length and aperture of the virtual cameras eventually, as well as aiming them, pushing and popping matrices, dealing with relative coordinates...I still have volumes to learn, but I think I know a little more about openGL (and anaglyphic imaging) than I did 24 hours ago.

Next: more code cleaning, plus formulating a game that will jive with the tools I have. I don't know if I'll stick with the Gradius-type model (it seemed the simplest thing to demo at the moment), but I do have a few ideas of where to go with this.

Posted by todd at January 27, 2004 5:15 AM

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