
The maze game in still underway.
For those unfamiliar with the latest developments, this will involve a player walking around the top of a series of spheres (think "Little Prince"). However, traveling between them will involve playing with their silhouettes...if they share the same outline, the player may transfer between the two worlds. The objective is, simultaneously, to reach an exit and get the planetoid to form a certain silhouette.
I've been getting a little hung up on some of the technical stuff (still in the "R" phase of "R&D"). High on the list is getting the sums of rotations working the way I want. Linear algebra seems like a time so long ago...
On the other hand, I have figured out how to store simplified topographical data for the series of spheres. Basically, the player will only be able to move along three bands of the sphere, the "equator" and two meridians, all 90 degrees from each other. The data then, will be stored in three lines, each line sharing four spots (points where two bands intersect). Information like collision detection will be stored these lines. The program will monitor player progress on the lines, and this will be reflected in the 3D render.
Posted by todd at February 17, 2004 12:23 PMsounds like a very cool concept for a game, dude. can't wait to see it....
although whatever happened to panopticon?
Posted by: dante at February 19, 2004 9:23 PM
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