Finally, finally figured out how to have a mobile agent and the user share a common coordinate system...now I need to adapt this to a map system.
Basically the whole thing involves accessing the transformation matrix and extracting the translation coordinates, numbers untouched by various wacky rotation vector components...
As it stands now, the user has a walking animation, taking a series of models and using them like animation frames. The effect makes the user look like a jarring 2D animation, which I kinda like within in the flowy, groovy 3D flythrough type environment.
The predator also works, to an extent. Has a pseudo following code, just enough to keep you on your toes. Vocalizes when it reaches the player.
To do:
collision detection for world as well as predator
meshed environments
stereo sound
The extra week is nice, it means I actually got a little sleep. I have been doing some work on my final as well (source coming).
Posted by todd at March 2, 2004 4:50 AMThanks for signing in, . Now you can comment. (sign out)
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