Quick update:
Built in world-shifting/eclipse dynamic...to do that I needed an eclipse, and to do that I needed a sun and moon. So they're in there. There's no screenshot, but trust me, they're there all the same.
The player shifts between different but somewhat familar planetoids by aligning the sun (a static point in relation to the planet, and hence moves when the player does) and the moon (which has a regular orbit, and is not affected by player movement). All of this while an antagonistic predator slowly creeps in on your position.
The planetoids themselves tell the semi-narrative...indeed, they're really more to be looked at than navigated. The player's actual navigation involves looking at the sky (while avoiding the loose cannon predator on the ground).
Working with the sound some more...when I get it to a point I'm happy with I'll post the relevant links of where I found the proper tutorials (they're good, and there are a couple...)
Now: The modeling (so I can post a screenshot and have people know that some visual changes have been made), and possibly addition of more collision points. The stinker, of course, will be concocting the cushy front end.
Watch this space for the monthly assignment update, as well as a final draft.
Posted by todd at March 8, 2004 4:40 AMThanks for signing in, . Now you can comment. (sign out)
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