Self-Generating Virtual Environments
(In situations where buzzwords are required, then "Artificial Life and Architecture")
I propose to apply methods common in emergent systems (such as artificial life) to building virtual environments. While a human designer could determine initial restraints to the space, its ultimate construction would have no direct human input. The goal, then, is to develop the system so that it generates a space that is navigable by the user, coherent in form and appearance, and engaging within each variant of generated spaces.
Had trouble outputting a workable xls file, here's the info in Word: Budget
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