I'm just transferring the links I've been trawling through for the past two days (with categories) over the to blog for e-z transfer. Electrons are a lot lighter than my laptop:
Emergent Behavior (Cellular Automata, Neural Nets, etc.)
*indicates close architectural link as well
Sourceforge Neural Net stuff:
http://nnetlib.sourceforge.net/
Intro to Neural Nets
http://www.cs.stir.ac.uk/~lss/NNIntro/InvSlides.html
Googled info on Neural Networks
http://www.cs.stir.ac.uk/~lss/NNIntro/InvSlides.html#what
Stewart Dean's Guide to ALife
http://www.webslave.dircon.co.uk/alife/emergence.html
-Big problem googling "neural network architecture"
CelLab
http://www.fourmilab.ch/cellab/
-Potential tool, but I'm looking more at how they organized a CA-type library
Another Person's Bookmarks
http://www.rpi.edu/~brings/ca.bkmrks.html
Ariel Dolan's Playground
http://www.aridolan.com/
Some interesting demonstrations (TSP, Knapsack, etc.)
mirek's cellebration
http://www.mirwoj.opus.chelm.pl/ca/index.html
Good stuff...check out the lexicon...and the applet...spent waaay too much time here
another promising links page
http://www.ai.mit.edu/people/unamay/trellix/ed-mar20/id5_m.htm
Emergent Arch and Perl
http://www.openpolitics.com/ref/000485.html
Simulation meta-architecure for analysing the emergent behavior of agents
http://www.complexity.org.au/ci/draft/draft/schaef01/schaef01s.pdf
-were I a search engine, every alarm in my system would have gone off after reading that title (it got over half of the buzzwords on my radar...)
*army of clerks
www.armyofclerks.net
*Second Skin
http://www.lutyens.net/secondskin.htm
-From what I understand, this is stream-of-conciousness architecture. In other words, my topic's next door neighbor.
*more on second skin:
http://asci.org/artsci2002/artworks/Saturday/second-skin.htm
Chris Pound's Name Generation Page:
http://www.ruf.rice.edu/~pound/
-more template-like, but hey, I'll probably be using a lot of that, too. Good links as well
Name Generation & Grammar, as well..
...http://www.gamedev.net/reference/articles/article2016.asp
Steven Johnson: Emergence (book on ants and cities)
--And just for kicks, an empire of ants:
http://news.bbc.co.uk/1/hi/sci/tech/1932509.stm
AI Wisdom- A book.
http://www.aiwisdom.com/
Tron behavior:
http://www.cs.brandeis.edu/~pablo/thesis/html/node108.html
Architecture
On Berkeley and Paths
http://www.peterme.com/archives/000073.html
myth(?) that UC Irvine let the "cow paths" determine the sidewalks. Even if it's not true, it's still a damn good idea.
Archinect
www.archinect.com
Anna Hesketh Continuity in Arch
http://www.msa.mmu.ac.uk/ciastudent/annah/
The Architecture of Artificial-Gravity Environments for Long-Duration Space Habitation
http://www0.arch.cuhk.edu.hk/~hall/ag/Dissertation/FrontMatter.htm
Emergent Architecture
http://www.emergentarchitecture.com/
Architecture .com
http://architecture.com
Duh. Although right now I'm listing it becuase it led me to...
Great Buildings
http://www.greatbuildings.com/
Which is cool enough, but this in turn lead me to...
http://www.greatbuildings.com/types/models/spatial_models.html
Or: 3D spatial models of buildings. Translation: Candy store.
Architectural History One-o-2.
http://www.lib.virginia.edu/dic/colls/arh102/
Some good pics for reference.
Death by Architecture link list:
http://www.deathbyarch.com/html/general.html
SPIRO Berkeley Architectural Library Search
http://www.mip.berkeley.edu/query_forms/browse_spiro_form.html
Games And "Generators"
D&D Dungeon Generator
http://www.aarg.net/~minam/dungeon.cgi
-D&D is standardized to do this, yet open enough to break it when it wants.
maze generation
http://www.pmms.cam.ac.uk/~gjm11/programs/maze/index.html
http://www.aarg.net/~minam/dungeon_design.html
http://www.astrolog.org/labyrnth.htm
http://www.mazeworks.com/mazegen/mazetut/
-That last one has about everything you wanted to know about mazes, plus Daedalus, a mongo maze generation program
Roguelike Games
http://www.hut.fi/~eye/roguelike/
http://www.adom.de/misc/qhack.php3
http://members.chello.at/theodor.lauppert/games/roguelk.htm
Fractal & Random Terrian
http://www.gameprogrammer.com/fractal.html#heightmaps
http://www.geocities.com/Area51/6902/terrain.html
Interesting Thread on terrain generation
http://www.gamedev.net/community/forums/topic.asp?topic_id=183493
Another neat thread...
http://intheoryforum.com/viewtopic.php?t=185
and another
http://archives.seul.org/linuxgames/Jan-2001/msg00032.html
Mantigua.-Randomized Board
http://www.icewalkers.com/Linux/Software/514710/Mantigua.html
Prior Art Database
http://www.priorartdatabase.com/IPCOM/000016302/
-Frickin' tease.
Guy Lecky-Thompson: Infinite Game Universe
http://www.charlesriver.com/titles/infinitegames.html
Could be a good read...
Generators
http://www.maxpc.co.uk/features/default.asp?pagetypeid=2&articleid=9552&subsectionid=736&subsubsectionid=607
Game Theory (or: what I mainly got after googling "emergent games"):
Emergent Conventions In Evolutionary Games
http://erl.tamu.edu/JVH_gtee/cc2.htm
Adaptive Learning and Emergent Coordination in Minority Games
http://netec.mcc.ac.uk/BibEc/data/Papers/scescecf120.html
Random Games & Equilibia
http://www.ne.su.se/paper/wp99_16.pdf
EDIT:
I can't believe I forgot about this site:
Roger Dean
http://www.rogerdean.com/
I suppose this would technically fall under "Architecture", although his artwork has influenced video games more than a lot of people (notable exception Douglas Coupland) care to admit.
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