April 15, 2004

Hitting the Links

I'm just transferring the links I've been trawling through for the past two days (with categories) over the to blog for e-z transfer. Electrons are a lot lighter than my laptop:

Emergent Behavior (Cellular Automata, Neural Nets, etc.)
*indicates close architectural link as well

Sourceforge Neural Net stuff:
http://nnetlib.sourceforge.net/

Intro to Neural Nets
http://www.cs.stir.ac.uk/~lss/NNIntro/InvSlides.html

Googled info on Neural Networks
http://www.cs.stir.ac.uk/~lss/NNIntro/InvSlides.html#what

Stewart Dean's Guide to ALife
http://www.webslave.dircon.co.uk/alife/emergence.html

-Big problem googling "neural network architecture"

CelLab
http://www.fourmilab.ch/cellab/
-Potential tool, but I'm looking more at how they organized a CA-type library

Another Person's Bookmarks
http://www.rpi.edu/~brings/ca.bkmrks.html

Ariel Dolan's Playground
http://www.aridolan.com/
Some interesting demonstrations (TSP, Knapsack, etc.)

mirek's cellebration
http://www.mirwoj.opus.chelm.pl/ca/index.html
Good stuff...check out the lexicon...and the applet...spent waaay too much time here

another promising links page
http://www.ai.mit.edu/people/unamay/trellix/ed-mar20/id5_m.htm

Emergent Arch and Perl
http://www.openpolitics.com/ref/000485.html

Simulation meta-architecure for analysing the emergent behavior of agents
http://www.complexity.org.au/ci/draft/draft/schaef01/schaef01s.pdf
-were I a search engine, every alarm in my system would have gone off after reading that title (it got over half of the buzzwords on my radar...)

*army of clerks
www.armyofclerks.net

*Second Skin
http://www.lutyens.net/secondskin.htm
-From what I understand, this is stream-of-conciousness architecture. In other words, my topic's next door neighbor.

*more on second skin:
http://asci.org/artsci2002/artworks/Saturday/second-skin.htm

Chris Pound's Name Generation Page:
http://www.ruf.rice.edu/~pound/
-more template-like, but hey, I'll probably be using a lot of that, too. Good links as well

Name Generation & Grammar, as well..
...http://www.gamedev.net/reference/articles/article2016.asp

Steven Johnson: Emergence (book on ants and cities)

--And just for kicks, an empire of ants:
http://news.bbc.co.uk/1/hi/sci/tech/1932509.stm

AI Wisdom- A book.
http://www.aiwisdom.com/

Tron behavior:
http://www.cs.brandeis.edu/~pablo/thesis/html/node108.html

Architecture

On Berkeley and Paths
http://www.peterme.com/archives/000073.html
myth(?) that UC Irvine let the "cow paths" determine the sidewalks. Even if it's not true, it's still a damn good idea.

Archinect
www.archinect.com

Anna Hesketh Continuity in Arch
http://www.msa.mmu.ac.uk/ciastudent/annah/

The Architecture of Artificial-Gravity Environments for Long-Duration Space Habitation
http://www0.arch.cuhk.edu.hk/~hall/ag/Dissertation/FrontMatter.htm

Emergent Architecture
http://www.emergentarchitecture.com/

Architecture .com
http://architecture.com
Duh. Although right now I'm listing it becuase it led me to...

Great Buildings
http://www.greatbuildings.com/
Which is cool enough, but this in turn lead me to...

http://www.greatbuildings.com/types/models/spatial_models.html
Or: 3D spatial models of buildings. Translation: Candy store.

Architectural History One-o-2.
http://www.lib.virginia.edu/dic/colls/arh102/
Some good pics for reference.

Death by Architecture link list:
http://www.deathbyarch.com/html/general.html

SPIRO Berkeley Architectural Library Search
http://www.mip.berkeley.edu/query_forms/browse_spiro_form.html


Games And "Generators"

D&D Dungeon Generator
http://www.aarg.net/~minam/dungeon.cgi
-D&D is standardized to do this, yet open enough to break it when it wants.

maze generation
http://www.pmms.cam.ac.uk/~gjm11/programs/maze/index.html
http://www.aarg.net/~minam/dungeon_design.html
http://www.astrolog.org/labyrnth.htm
http://www.mazeworks.com/mazegen/mazetut/
-That last one has about everything you wanted to know about mazes, plus Daedalus, a mongo maze generation program

Roguelike Games
http://www.hut.fi/~eye/roguelike/
http://www.adom.de/misc/qhack.php3
http://members.chello.at/theodor.lauppert/games/roguelk.htm

Fractal & Random Terrian
http://www.gameprogrammer.com/fractal.html#heightmaps
http://www.geocities.com/Area51/6902/terrain.html

Interesting Thread on terrain generation
http://www.gamedev.net/community/forums/topic.asp?topic_id=183493

Another neat thread...
http://intheoryforum.com/viewtopic.php?t=185

and another
http://archives.seul.org/linuxgames/Jan-2001/msg00032.html

Mantigua.-Randomized Board
http://www.icewalkers.com/Linux/Software/514710/Mantigua.html

Prior Art Database
http://www.priorartdatabase.com/IPCOM/000016302/
-Frickin' tease.

Guy Lecky-Thompson: Infinite Game Universe
http://www.charlesriver.com/titles/infinitegames.html
Could be a good read...

Generators
http://www.maxpc.co.uk/features/default.asp?pagetypeid=2&articleid=9552&subsectionid=736&subsubsectionid=607


Game Theory (or: what I mainly got after googling "emergent games"):

Emergent Conventions In Evolutionary Games
http://erl.tamu.edu/JVH_gtee/cc2.htm

Adaptive Learning and Emergent Coordination in Minority Games
http://netec.mcc.ac.uk/BibEc/data/Papers/scescecf120.html

Random Games & Equilibia
http://www.ne.su.se/paper/wp99_16.pdf


EDIT:

I can't believe I forgot about this site:

Roger Dean
http://www.rogerdean.com/

I suppose this would technically fall under "Architecture", although his artwork has influenced video games more than a lot of people (notable exception Douglas Coupland) care to admit.

Posted by todd at April 15, 2004 11:38 AM

Comments

Post a comment

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?