April 29, 2004

Grand Cell Auto: Timelapse

Here's a time sequence of the corner of 4th and 8th, over the period of about twenty seconds...

GCAtl.jpg

GCA43004.jpg

The street signs are staying, I agree with a lot of you who say it helps establish the setting. The textures are gone. I'd need scores of textures to accomplish what the flat silhouettes are already doing: implying further variation within the buildings...the lack of detail paradoxically allows your eye to imply more of it.

I eventually want to pursue the challenge of generating building appearance and style, but that won't be for this project.

Another addition that may not be communicated in these screenshots is the addition of sound...I'm working toward having it populate the space as much as these mercurial towers.

Posted by todd at April 29, 2004 9:42 PM

Comments

video!

Posted by: Brad at April 29, 2004 11:18 PM

I like the abstraction of volume and the depth cues that are implied by atmosphere. Detail texture maps of individual facades will have to be introduced carefully in V-2. You may want to consider solid/void fenestration to suggest puncuated massing for an intermediate step. A reference that may be useful too, is Colin Row's "Collage City."

Posted by: andrew at April 30, 2004 10:13 AM

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