September 30, 2004

Revised Weekly timeline

This is also more of a measure of when I start to worry about things, actual completion times tend to be one to three weeks, and of course tweaked until about 5 minutes before defense.

October:
Week 1: Develop system to generate L-Strings
Week 2: Avatar presentation and movement, collision detection
Week 3: Intergate Tools into larger engine, immersive hardware (immersive integration will continue through the next two months)
Week 4: Develop details of generated architecture (i.e. turn the boxes into something else), collision detection update

November:
Week 1: Texture generation
Week 2: Scale Enviornment (i.e. make world bigger)
Week 3: Add Agents, simple AI
Week 4: Thanksgiving

December
Week 1: Game rules, cartography, have immersive demo
Week 2: Game rules, preliminary testing
Week 3: - Winter Break
Week 4: - Winter Break

January:

Week 1: - Winter Break
Week 2: Assets: Terrains
Week 3: Assets: Agents
Week 4: Assets: rough completion and misc.

February:

Week 1: Integrate assets
Week 2: Integrate assets/consolidate
Week 3: Gameflow/story integration
Week 4: Gameflow/story integration

March:
Week 1: Asset/Gameplay revisions
Week 2: Asset/Gameplay revisions
Week 3: - Spring Break
Week 4: Strive for version One point zero, beta

April:
Week 1: Beta Testing
Week 2: Beta Testing
Week 3: Beta Testing
Week 4: Beta Testing

Posted by todd at September 30, 2004 12:24 PM

Comments

Don't forget to add in time for a milestone 3 weeks from now. . .

Posted by: mbolas at September 30, 2004 11:36 PM

"if it's gonna take ya five minutes, tell the cap'n it'll be three hours." - scotty

Posted by: dante at October 2, 2004 2:10 AM

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