Latest baby step, the actual substructure's geometry is beholden to arbitrary, dynamic laws (that shall become much less arbitrary in a short while). Critters shown for scale...of course some depth cues are purposefully lacking.

And a test for contour coloring...

Also: Got heightmapping implemented...you can "draw" your own rugged terrain if you want, creatures and structures alike will conform to it.
Finally, finally read "Solaris". I have not seen either film, and from what I can tell they don't contain elements relevant to my particular direction of study. The book however...well, it's a crime I hadn't read it earlier.
For those uninformed, or equate "Solaris" with a celluloid venture, the novel describes a planet-sized living organism, a living ocean.
Among other elements, many efforts are made to study the enigmatic structures that this planet/ocean/living creature creates out of its organic self. These structures are best described as citylike but determined by intense mathematical laws, whose underlying complexity is only hinted at by humanity's inability to understand the purpose of these edifices. The planet has also been known to create multi-winged "birds" that separate from the ocean and fly about.
Next on the reading list: "Invisible Cities" by Calvino.
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