As usual, Here Be Dragons can be grabbed here.
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I'm working on separating out a program that will allow one to look at a city/creature individually, and make adjustments.
I was digging through my old stuff, redoing my demo CD/Reel/Tape and found a few things I realized I haven't made public yet. Or at least net accessible. One of these was a little game I called "Yuun: the Patchwork Universe". This was waaay back in undergrad-I think I used footage from it on the reel I used to get into USC.
This executable should run fine on a PC, although I haven't tested it extensively. Roughly 8.4 MB zipped, 16.5 unzipped.
Screenshots:



Looking back this was one of the games that made me think about procedural/generative content. Each background screen took a fair amount of work to author, and took by far the most work to do. The programming and basic level systems were cake in comparison.
I would have done a few things differently, looking pack. Ultra top priority is cleaning up a few graphics, especially in the score/lives layout. The scroing system itself is pretty brutal (complete the game a see for yourself). Had to have the melodramamtic text at the end as well.
I may come back to this, I still have a few ideas for it, and am fairly proud of the protagonist I made. I actually think the little guy would do well in a 3D platformer as well-I just got started on all the moves he could do.
Posted by todd at March 30, 2006 1:58 PMAwesome. Love this player character.
Posted by: brad
at March 30, 2006 4:36 PM
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