As usual, Here Be Dragons can be grabbed here.
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Continuing work on the viewing program for Here Be Dragons-getting a stable version of the motion blur hack I've learned. It's a good way to hint at the motion the creatures use (I'm curious to see how the cities turn out).
The following are three views of a creature, over the period of a few seconds. I'm using the GL_ONE technique, which is basically analogous to overexposure (pixels just keep brightening if they can help it). This could be interesting as a camera setting, along with the panoramas and stereographic pics...

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