February 2, 2007

Real Time Ray-Tracing (aka SHINY OBJECTS)

One part of this title will excite one type of demographic, the other part another demographic - and both refer to the same thing.

Current focus of interest for the last week or so.

I have my reasons - I will go far as to say that I grabbed code from here (awesome stuff) and have been playing with it to better understand this branch of computer graphics.

I did some optimization (or cutting corners, depending on how you look at it...) to get the scene to run faster.

rtrt2.jpg

rtrt1.jpg

rtrt3.jpg


Also a related site, from the same author, that is very optimized and much more developed:

http://homepages.paradise.net.nz/nickamy/raytracer/raytracer.htm

Posted by todd at February 2, 2007 2:29 PM

Comments

Post a comment

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?