I've been revisiting code to used take screenshots. With stereoscopic viewing, you need to be playing with the camera's view frustum a lot. Combine the math and coding behind the two dynamics, and you're able to take friggin' huge images.
I rendered out a 5120x3840 image (Five times the 1024X768 realtime resolution I was running at), and there's not much reason you can't make the screenshots bigger (although that shrieking sound you hear is Adobe Photoshop's scratch file).
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This is a thumbnail - you can download the entire 5120 X 3840 image here.
sweet dude.
seems like hi-rez realtime renderings are all the rage these days. marius watz just posted some code for easily generating them in processing here: http://workshop.evolutionzone.com/2007/03/24/code-tilesaverpde/
you should print a poster or something. thats what i hope to do when i get a chance to try something like this with the stuff i've been working on in xna.
Posted by: Aaron
at March 24, 2007 10:20 AM
agreed... I would want a poster of this...
Posted by: will
at March 24, 2007 2:57 PM
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