Timelapse of my current 3D space implementing my proce55ing originated weather simulator. These are motivated by a combination of heat, water, moisture, and terrain, _not_ a run of the mill noise filter:

I now "know" when a given area will have rain, if it's hot or cold, if it's humid or dry. These basic clouds are just to check and see if the simulation is working - there's a ton of ways I can visualize this stuff. There's also quite a number of ways an agent or player could theoretically interact with or be affected by it...
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