Still a work in progress - the next stage is to revamp (or simply create) the artwork - the vast majority of what you see are temp assets.
"eejiss" is a shooter where you technically don't shoot - you simply redirect enemy fire back on your antagonists using your shield.
W, A, S, and D move the ship, the mouse directs the shield. The shield is ineffective if it touches an enemy. You can change the mouse sensivity in the Bios.txt file (my personal setting is .35).
This is mainly to test the basic mechanics, and see what people think. That's why I default to 999 lives, so you don't have to worry too much about getting to level 6 (press 'v' to reset the game with 3 lives, if you want).
Again, still a ton of work to be done: Art, sound, as well as a menu system - I plan to have the usual options and settings plus a few extra all selectable in the game.

Download eejiss prototype here
One part of this title will excite one type of demographic, the other part another demographic - and both refer to the same thing.
Current focus of interest for the last week or so.
I have my reasons - I will go far as to say that I grabbed code from here (awesome stuff) and have been playing with it to better understand this branch of computer graphics.
I did some optimization (or cutting corners, depending on how you look at it...) to get the scene to run faster.



Also a related site, from the same author, that is very optimized and much more developed:
http://homepages.paradise.net.nz/nickamy/raytracer/raytracer.htm