I've been revisiting code to used take screenshots. With stereoscopic viewing, you need to be playing with the camera's view frustum a lot. Combine the math and coding behind the two dynamics, and you're able to take friggin' huge images.
I rendered out a 5120x3840 image (Five times the 1024X768 realtime resolution I was running at), and there's not much reason you can't make the screenshots bigger (although that shrieking sound you hear is Adobe Photoshop's scratch file).
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This is a thumbnail - you can download the entire 5120 X 3840 image here.
Just rummaging through some old stuff - This one is ancient (from undergrad days, last millenium). To get an idea of how old this one is, I originally outputted to VHS. Better video codecs have made it a little more portable.
"Vogeltanz" - You'll need the DivX codec to play it.

