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<dc:date>2008-07-23T14:02:02-08:00</dc:date>
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<title>Pictures, Moving, and Stars</title>
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<description> And in 3D... And a clip of some of the effect in action - Download Clip(~4MB) and a slightly older clip, with a stationary city/creature: Download Clip (~2MB) I&apos;ve been giving myself a series of contradictory goals - Abstract...</description>
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<dc:creator>todd</dc:creator>
<dc:date>2008-07-23T14:02:02-08:00</dc:date>
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<title>From Void to Vegetation, Vacations and Videos Verify Voluminous Vistas</title>
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<description>Image from the top of Orcas Island... Spent a week in the San Juan Islands up in Washington - very interesting place. Relevant to this discussion is that the islands seem to have an excellent &quot;balance&quot; in terms of level...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2008-07-11T18:36:41-08:00</dc:date>
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<title>Proce55ing a world simulator</title>
<link>http://interactive.usc.edu/members/todd/archives/009082.html</link>
<description>Using a series of different cellular comparisons (none of them, on their own, particularly complex) I&apos;ve thrown together a quick world simulator that models heat, wind, clouds, rain, and erosion, in roughly that order, in real time: I have a...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2008-06-26T12:06:24-08:00</dc:date>
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<title>Woodcuts (or Old School Rasters), special glasses optional...</title>
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<description>A lot of woodcuts, monochromatic printing techniques, and indeed old rasters are simply one color, and simulate value by varying the width of the lines that pass through the image. I was curious how this would look in a realtime...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2008-04-24T11:05:52-08:00</dc:date>
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<title>Lunar Eclipse 8.28.2007,  ~ 1am-5am</title>
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<description> Wonderfully strange night. The ocean tide was at one of its uncannily low points - I mean really low, you could almost wade out to the end of the pier. Also saw what must have been a late Perseid...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-08-28T12:16:20-08:00</dc:date>
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<title>/Let me see what the declination is/ on Jupiter and Mars...</title>
<link>http://interactive.usc.edu/members/todd/archives/007740.html</link>
<description>Cliffs notes: Modeling the planetary motions in the night with reasonable accuracy given a date and location on the earth. From this, I can potentially create a number of different night skies in different solar systems (fictional or non). Full...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-04-11T02:48:55-08:00</dc:date>
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<title>One more (really big) screenshot...</title>
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<description>I&apos;ve been revisiting code to used take screenshots. With stereoscopic viewing, you need to be playing with the camera&apos;s view frustum a lot. Combine the math and coding behind the two dynamics, and you&apos;re able to take friggin&apos; huge images....</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-03-23T22:29:24-08:00</dc:date>
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<title>Screenshots</title>
<link>http://interactive.usc.edu/members/todd/archives/007571.html</link>
<description></description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-03-23T01:31:48-08:00</dc:date>
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<title>Golden Oldies Part 2</title>
<link>http://interactive.usc.edu/members/todd/archives/007513.html</link>
<description>Just rummaging through some old stuff - This one is ancient (from undergrad days, last millenium). To get an idea of how old this one is, I originally outputted to VHS. Better video codecs have made it a little more...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-03-01T22:17:36-08:00</dc:date>
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<title>eejiss prototype test</title>
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<description>Still a work in progress - the next stage is to revamp (or simply create) the artwork - the vast majority of what you see are temp assets. &quot;eejiss&quot; is a shooter where you technically don&apos;t shoot - you simply...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-02-05T23:51:13-08:00</dc:date>
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<title>Real Time Ray-Tracing (aka SHINY OBJECTS)</title>
<link>http://interactive.usc.edu/members/todd/archives/007372.html</link>
<description>One part of this title will excite one type of demographic, the other part another demographic - and both refer to the same thing. Current focus of interest for the last week or so. I have my reasons - I...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2007-02-02T14:29:57-08:00</dc:date>
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<title>What I&apos;m doing over my summer vacation...OR How not to do a blog...</title>
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<description>Yeah, it&apos;s been a while. 4, 5 months? Anyone still there? First, a virtual world I&apos;ve threw together learning how to use a prototype of a certain HMD, combined with a Polhemus motion/position tracker. I programmed a little flock to...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2006-08-08T19:37:07-08:00</dc:date>
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<title>More fun with motion blur (Special Glasses Requried)</title>
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<description>As usual, Here Be Dragons can be grabbed here. Managed to combine anaglyphic stereo with the motion blur hack. It&apos;s a little tricky since you have to blur each &quot;eye&quot; separately for it to really work. \...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2006-04-04T12:49:59-08:00</dc:date>
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<title>Fun with motion blur</title>
<link>http://interactive.usc.edu/members/todd/archives/006407.html</link>
<description>As usual, Here Be Dragons can be grabbed here. Continuing work on the viewing program for Here Be Dragons-getting a stable version of the motion blur hack I&apos;ve learned. It&apos;s a good way to hint at the motion the creatures...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2006-03-31T22:49:49-08:00</dc:date>
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<title>Golden Oldies Part 1</title>
<link>http://interactive.usc.edu/members/todd/archives/006402.html</link>
<description>As usual, Here Be Dragons can be grabbed here. I&apos;m working on separating out a program that will allow one to look at a city/creature individually, and make adjustments. I was digging through my old stuff, redoing my demo CD/Reel/Tape...</description>
<dc:subject></dc:subject>
<dc:creator>todd</dc:creator>
<dc:date>2006-03-30T13:58:37-08:00</dc:date>
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