October 15, 2003
the delivery
interactive narrative is tricky. branching paths, multiple authors, too much freedom - there are a lot of stumbling blocks no matter which way you head. so for perry's assignment, i decided to try a mockup of workflow id been talking about since the summer, on the mobile media project.
this experience relies on some "basic" items, leveraging actors when necessary and triggering events behind the scenes. it does offer limited paths, but i think the flow covers that up. its only obvious if you are not playing.
Posted by tripp at October 15, 2003 09:01 AM