October 15, 2004
session 1
Efficient Retrieval of Life Log Based on Context and Content - Kiyoharu Aizawa, Datchakorn Tancharoen, Shinya Kawasaki, Toshihiko Yamasaki
A Layered Interpretation of Human Interaction Captured by Ubiquitous Sensors - Masashi Takahashi, Sadanori Ito, Yasuyuki Sumi, Megumu Tsuchikawa, Kiyoshi Kogure, Kenji Mase, and Toyoaki Nishida
wow.
everything that is being talked about is right on target with what im doing. the gps, annotation, i even just saw a drawing that was exactly what kurt and i drew last semester for perry. whats amazing is no one is talking about ui or entertainment.
things seem to fall into 2 categories - memory/personal assistant and then more open, shared content delivery systems. most people seem to see this as the former, not the later. i just dont think that is how it is going to play out - the networked life is too strong now.
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a video summarization system was just suggested.
its the wrong approach, nothing against the guys talking about it. but why would you want to throw data out? isnt a better interface one that allows you to set the level of detail? go for the powers of 10 - where you can zoom in and out. simply creating a highlight reel is nothing but auto-editing. hello, marc davis. but no thanks, its not the way to go i think.
ive got to find out what some of these people are using, hardware-wise. many are using off the shelf stuff.
interesting - they synced up 4 videos by timestamp and are playing them all at once. they are all pointed at each other, so its nice. very time-codish. but i dont know what the real use of it is.
hm. maybe there is something important to think about the camera position with pov. no, not position, identity. ground. mounting a camera on a child is different than a baskeyball player. how does that type of thing inform the narrative and the character?
seems people are using units like this to help reconstruct space. either by using multiple cameras or (as mann did)) composite a tracking shot into one image.