November 06, 2004
i love bees wrapup
through waxy to news.com:
article
covers basics of the game but also reveals the company that has run both i love bees and the beast.
i was surprised to hear that i love bees has had 10 times the traffic of the beast. guess it bodes well for these games in the future when there are thousands upoin thousands of people playing.
i wonder how long before someone tries majestic again? kurt says over 5 years. but when you look at the success of this thing, apply a money-making, subscription model to it...you could be raking in some money.
i said maybe 5 years, id like to revise that to no more than 3 now.
in three years it will become possible to put your body, your space into an ongoing alternative reality game for an extended amount of time.
you will be living in a fictional world.
hello, thesis.
Posted by tripp at November 6, 2004 08:11 PMComments
how is living in a fictional world related to your thesis, exactly? Sorry, just can't picture it, as it seems like your thesis is all about tracking a physical reality.
Posted by: will at November 6, 2004 10:18 PM
because i envision creating a fictional version of your life as you wear the camera.
Posted by: tripp at November 6, 2004 11:55 PM
But you are not yourself living in a fictional world -- you are a fictional person living in a real world...
Posted by: will at November 7, 2004 01:18 PM
in both cases, you are experiencing constructed realities laid overtop the real world.
in one, you control the content, in the other, you are a 'passive' player/observer.
i see your distinction but i think my way of viewing it is equally as valid.
it isnt exactly the same, but i think it is useful to try and notice other influences to draw from where possible.
Posted by: tripp at November 7, 2004 02:03 PM