November 06, 2004

i love bees wrapup

through waxy to news.com:
article

covers basics of the game but also reveals the company that has run both i love bees and the beast.

i was surprised to hear that i love bees has had 10 times the traffic of the beast. guess it bodes well for these games in the future when there are thousands upoin thousands of people playing.

i wonder how long before someone tries majestic again? kurt says over 5 years. but when you look at the success of this thing, apply a money-making, subscription model to it...you could be raking in some money.

i said maybe 5 years, id like to revise that to no more than 3 now.

in three years it will become possible to put your body, your space into an ongoing alternative reality game for an extended amount of time.

you will be living in a fictional world.

hello, thesis.

Posted by tripp at November 6, 2004 08:11 PM



Comments

how is living in a fictional world related to your thesis, exactly? Sorry, just can't picture it, as it seems like your thesis is all about tracking a physical reality.

Posted by: will at November 6, 2004 10:18 PM


because i envision creating a fictional version of your life as you wear the camera.

Posted by: tripp at November 6, 2004 11:55 PM


But you are not yourself living in a fictional world -- you are a fictional person living in a real world...

Posted by: will at November 7, 2004 01:18 PM


in both cases, you are experiencing constructed realities laid overtop the real world.

in one, you control the content, in the other, you are a 'passive' player/observer.

i see your distinction but i think my way of viewing it is equally as valid.

it isnt exactly the same, but i think it is useful to try and notice other influences to draw from where possible.

Posted by: tripp at November 7, 2004 02:03 PM


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