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October 1, 2008

Week 6 - World of Apocalypse


Plan for Presentation

* Design of UI for the interactive map

The process of designing UI of the interactive map includes defining interactive functions and categorizing the contents of the map. UI of the map is designed with Adobe Illustrator, Adobe Photoshop and Flash.


* Building of contents

Every content is created in 3D environment with Maya then uploaded on the interactive map. The contents are shown on the map by various forms such as animations, pictures.

- Geographical map
This map is on the highest layer of all contents. All contents are linked to this map. So, from this map visitors can explore specific areas and see other aspects of the world like the political map. This map is created with Maya and Flash.

- Advertisements
The advertisements are shown during the loading time for contents. Format of these advertisements is 2D image or simple 2D animation. The visual style of them is similar to 50s advertisements.

- 3D maps
There are two 3D maps in this interactive map. These maps are modeled and animated with Maya. When visitors select a particular place on the world map, they can see the animated 3D map.

- Political map
Political map shows the relationship between countries or continents and the military information of each continent visually. They are created on 3D environment and, of which animations are made with Flash.

Schedule

~ 10/07/2008
- Making the layout of the interactive map.
- Modeling of the world map

~ 10/14/2008
- Modeling of the first 3D map
- Making the political map

~10/21/2008
- Modeling of the second 3D map
- Making advertisements

~ 11/04/2008
- Animating the first 3D map
- Making advertisements

~ 11/11/2008
- Animating the second 3D map
- Integration of all elements

~11/18/2008
- Iterations

Visual Style

Basically, almost all element of the atlas are modeled and animated in the 3D environment. But, all living things are described as their silhouette. Regarding the visual style, the main artistic concept of this interactive map is retrospect to the era of the cold war. To realize the concept, simplified cartoon shading and black and white color palette are used.

art%20style_02.jpg

October 8, 2008

Circulation and Laws


CIRCULATION

* POV

This interactive Map has two POVs.
- Isometric view: Visitors explore the map in isometric point of view.
- First Person View: When the visitor explores a specific place on the map. The space is built in First person view.

Woking-Map.jpg

haze_ps3_fps_large.jpg


* Boundaries

The boundaries of this world are determined by radioactivity. The range of activity of Inhabitants is bound in undevastated lands. However, some countries are trying to reclaim devastated continents.

map_080916.jpg


* Paths

The paths in this world are determined by various factors such as political issues and environmental issues. For an example of environmental factor, nobody can cross the Pacific ocean because the Pacific ocean is polluted by deadly chemicals created from radioactive fallout. Also, because many countries don’t allow foreign people through their territorial waters, inhabitants often detour.

LAWS/RULES/AUTHORITY

* Who made laws?

The global wars changed almost all things on the earth. After the wars, United Governments enact a number of global laws which didn’t exist before the wars and reflect the changes. These global laws exist on the highest hierarchy of all laws and regulations of each country. The penalty for transgression is exile to the devastated lands.


* Important Laws

1. Researching and developing nuclear weapons are strictly prohibited.

2. Daily diet is limited to 300 Calories.

3. Meat is prohibited.

4. Fish is prohibited.

5. Crossing the Pacific ocean is prohibited.

6. Any discriminative action against unmutated people is strictly prohibited.

7. Pest control is prohibited because insects are the most important food resource.

8. Killing children under 5 is prohibited.

9. Suicidal is strictly prohibited.

10. It is strictly prohibited to bring any living organisms from devastated lands.

11. All people must have 2 or more children.

12. Adoption is prohibited.

13. Education about Physics is prohibited.

14. All building must be shut down at 6:00 pm for energy saving.

15. Flight is prohibited.

BLANK SPACE

Devastated lands and polluted seas are blank spaces of this world.

October 27, 2008

Ckbot: A self-assembling robot

This amazing robot is defined as unbreakable robot, which is the most popular exhibition at Wired Next Fest 2008.

Kick it, smash it, or drop it from on high — professor Mark Yim's modular ckBot can take a licking and reassemble itself afterward. Scattered about, its modules can detect one another using infrared, smart cameras, and radio beacons, then slink across the floor and magnetically reconnect to form a bipedal bot capable of walking on flat surfaces. Break the ckBot as often as you like; this great-grandfather of Terminator 2 is designed to withstand the everyday accidents that would doom a lesser robot to the scrap heap

The engineers who made this robot are continuing to research about modular robots, which represent the future of robotics. Visit their website: Modlab in University of Pennsylvania

October 29, 2008

Immersa-Dome

The Immersa-Dome is a multi-sensory, projection-based virtual reality system. Though the Immersa-Dome looks similar to the Sensorama, which was a virtual reality machine known as the first example of multi-sensory technology, it shows much more advanced virtual reality technology. Immersa-Dome's hemisphere display fills user's front and peripheral view. Unlike other immersive displays, its display adopts a flat projector and a hemisphere matte with which the developer succeeded in making an immersive display at a low cost. Also, it provides users with vivid stereo surround-sound through 360 degree speakers inside the hemisphere. It maximizes users' immersive experience with time-triggered scents, wind simulation and vibration.

immersa-dome.jpg

The introduction of this machine at Wired Next Fest 2008 is like below:

The Immersa-Dome is the world's first multi-sensory, projection-based virtual reality system — like taking a thrill ride while sitting still. Take a seat, lower the giant dome over your head and watch vivid CGI or hi-def video with both front and peripheral views and stereo surround-sound. Your seat vibrates, simulated gusts of wind blow through your hair, and time-triggered scents put Smell-O-Vision to shame. Better yet, you can skip those enormous black VR goggles: Though it may look like a space-age salon hairdryer, Immersa-Dome requires no headgear, allowing you to enjoy your virtual adventure without ever touching the console.

The developer of the Immersa-Dome, Aardvark Applications, a digital display research company based on Texas is expacting the Immersa-dome will be used in theme parks and museums and currently pioneering vaious multi-sensory theatrical technologies.
Visit their website

October 31, 2008

Sense of Wonder Night at Tokyo Game Show 2008

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Tokyo Game Show has been one of most influential commercial game showcases in the world competing with E3 for years. Now that E3 show became an invitation-only showcase, Tokyo Game Show is world's biggest game showcase without a doubt. Of course, the Leipzig Game Convention is also getting bigger. However, in various aspects like the number of game companies participating in the showcase and the number of game titles exhibited in the showcase, it is too early to consider Leipzig Game Convention is a rival to Tokyo Game Show. At this year's Tokyo Game Show(Oct. 9th - 12th), a new indipendant game session called Sense of Wonder Night was attention-getting. Though the scale of the session was not big enough, it was monumental. That's because it was the first major indie game showcase in Japan. While there have been a number of notable indie game competitions and show cases such as IGF at GDC and Indicade showcase in the US, Japanese game developers and fans haven't paid attention to indie games very much.

Sense of Wonder Night showcase was organized by Computer Entertainment Supplier’s Association, Nikkei Business Publications, Inc and IGDA Japan. They showed 11 innovative indie games from all over the world on the business day at Tokyo Game Show. The showcased games were picked from a set of game submissions made earlier this year for the contest. Two games from USC Interactive Media(The Unfinished Swan, The Misadventures Of P.B. Winterbottom) were presented at the showcase.

The presentation of each game at Sense Of Wonder Night 2008 was as follows (from Gamastura.com):

Continue reading "Sense of Wonder Night at Tokyo Game Show 2008" »

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