It'd be cool to watch a movie or listen to music and have it's mood adjust with mine. Why can't I increase a flick's gore level like I can in games...or better yet, just subtly adjust the way eyes, voice, etc. are presented?
I wanna see a game where the aspirations of characters are changed by their environs...including the behaviors of others.
What does a smile, a frown, a smirk or a moue represent in different cultures and contexts?
Howabout a virtual dog that rides around in a Palm powered Lego car, plugs itself into a socket for power, and leaps from the car to a virtual backyard in a desktop PC?
Or a game that demonstrates how alcohol (even different alcohols) alter a consumer's performance, affect, social relationships, and aspirations.
I'd like to see a game that uses a kind of sleight of hand to direct players in prescribed plot directions...much like a couple of card-trick sites I've seen that have been good at fooling players into choosing certain cards.
Is it legal to use brown noise in an exhibit?
Wouldn't it be interesting to take an audience through a dramatic trajectory by just using flashing lights and subsonics (including brown noise)?
It'd be cool to see a bunch of hummingbird-MUAVs buzzing around and sucking electrical power from charged 'flowers'.
Hmmm...a visualizer to help people see how they might change given a certain diet/exercise regimen.
Mobile animated autonomous agents in general...cool stuff!
How does one get the feeling of cooperative story development into the players of video games? How does one give a player a sense that he/she's not only playing a part in, but also changing, the dynamics of a game-world in a profound way? How do we make video games more organic...like the pencil and paper RPGs of old (which, I think, were more immersive)? Do we want to?
Oh yea, Nuclear Mutant Chess still needs to be made!
Isn't making movies cool?
Comments (1)
You threw out some interesting things here... and seeing them side by side, I'm wondering if a couple of them might not be combined to make an interesting experience. Wouldn't it be interesting to see a mobile autonomous agent that had a narrative aspect? That talked to you and asked you to do things? You might even be able to do a more successful branching narrative this way (at the risk of using a dirty word). If a mobile autonomous agent, displayed on a PDA and your PC, could be part of a structured experience of some kind... you might REALLY draw people into a customizable story. (Has this already been done?)
Posted by Jamie Antonisse
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September 29, 2006 6:56 PM
Posted on September 29, 2006 18:56