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September 16, 2004

I got tricked!

A few of my comments on tonight's guest speaker, Micheal Lew. His Office Voodoo project is an interesting concept, but definitely creepy! The cabinet that people sit inside to watch the video was definitely Silent Hill-ish, I dunno if I'd want to be in there for any long period of time. :D I would like to see project progress if new ways of tracking sensations are present. The idea of being able to interact further, such as "tickle" the voodoo doll and get a response from the video would definitely be interesting, but also would complicate the program maybe even tenfold. For every one new sensation you add into the system, let's say 10 new scenes need to be filmed. And can the database remain seamless and the film still look real if it has to search through X more files to find the appropriate response? Also, might it be interesting to record the user's emotional responses to the video they are watching? Feedback into how the users who are interacting with the system, what they are feeling, is very interesting to me!


Now some off topic personal notes.

ALL FFXI servers died tonight! *cry* Enki is not thrilled at being locked out of the game all night!


Here are some images that my friend Wafik sent me. :D

Dining Room
House #1
House #2
Interactive House (Quicktime)


The trick? They're all CG! :/ I got fooled, I thought they were real at first glance!

Posted by victoria at 03:13 AM | Comments (0)

September 06, 2004

Back up and running.... I think!

Was down last week from illness, but I'm back and ready to hit the ground running this week. I missed the screening for my short film that I heard was argued as being not a film, so I just wanted to comment on my motives for filming what I did.

I chose not to use a visible person in my film because I wanted to comment on the way the technological world has become. Through the creation of computers, the internet, email, and instant messengers, the world seems to have become more open to communication. Yet you can often find that the most interactive of media is also the most lonely. People pour their whole selves into people that they meet in chat rooms, or restrict their interactions with people they know in real life to an instant messaging existance. But in engaging so whole-heartedly in this media, they lose touch with real personal communication and human interaction. So as a result, they become lonely and feel the world has nothing to offer them. As for not showing a person in my film, anonymity is a key component of the internet; when you talk to someone on a messenger who you have never met, that person could essentially be anyone. What they tell you they are (male/female, tall/short, old/young, etc.) could be true or could be a lie. The anonymity of the digital world allows people to be whatever they want, and I did not want to restrict my film to one specific person. I wanted to leave the character anonymous. Maybe you feel the way that the character feels....it could represent you and your reality. I wanted to leave it open.

I'm a little stressed out from the move; I used to live in San Jose and did undergrad at UC Davis, so I'm not taking well to big city life. Help me out! ^^ I'll get through it, Justin's already trying to help me but failing!

More next time. ^^

Oh yes, everyone play Final Fantasy XI....it rocks. *hides from Justin*

Posted by victoria at 09:33 PM | Comments (2)