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February 15, 2005

KirinTheDestroyers

KirinTheDestroyers is my Final Fantasy XI clan.

I have been the leader of this clan for about a year now, when it started it was about 15 members...now it has reached up into the 70+ range. That's a lot of people, I never thought it'd grow so large.

I have been working on a clan website lately, if you are interested in MMORPGS (or even if you aren't, and just are interested in games in general), check it out.

http://www.kirinthedestroyers.com

Why do people get so involved in MMORPGs? For me I think it's the interactivity with other people. When I was younger I used to love chatting in chat rooms. MMORPGs give that same chat, but also there are other levels of enjoyment.

For example, pride in your character. Pride in your clan. Defeating large monsters by working as a team. Sometimes this means 6, 12, 18, 36, or even 64 people. Sure there's a lot of lag when 64 people are all in one small area...but it's crazy to see that many people attacking a monster in a game, working together towards a common goal.

My clan just defeated one of the end game monsters in Final Fantasy XI which is a huge accomplishment for us because we are generally only a social clan. Others have done it before us and others will do it after us, but for the moment we are proud of ourselves for taking the next step.

Posted by victoria at 2:24 AM | Comments (0)

February 8, 2005

Interesting computer drawings

http://www.boring3d.com/daily_archive.htm

Interesting, funny, and sometimes a bit sick.

Posted by victoria at 1:59 PM | Comments (3)

My ongoing game design

Here is my project:

http://www.kirinthedestroyers.com/utixo/utixo.htm

The title so far is Utixo, based on the main character. This is my original game idea, it actually has a huge story behind it and is meant to be a long single-player RPG, but Peggy said I should shorten it for this project and just focus on the one opening scene. What I have written is the opening scene through the eyes of the main character, since in the game the scene of the grey city is pretty much silent, so I have taken the reader/player through her mind as she experiences the world around her.

The colors of each page are there to represent a mood or the environment around her. The first page is grey to represent the city of grey around her. The text is white and then changes to red for a reason. In Japanese culture, white is the color of death. You will often see in films or read in stories someone wearing white before they commit suicide. Red is the color of life (I guess blood?) so at the beginning of this text she is on the side of death, but as she begins to sense someone's presence she slowly floats back to life.

The orange and red represent her opening her eyes for the first time in the real world. She thinks it's a dream world, but it's passed off as dream as of now. The world is too bright for her, her eyes have been closed so long.

The greens and browns of the next pages are the dampness and plantlife in the maze. It's cool and she feels somewhat comfortable there.

The project end is when she sees the minotaur and the boy fighting, and eventually escapes.

The story is a LOT longer than this, this is only about the opening 10~ minutes of it. If you are interested in what happens chat me up about it. :D

*That site may have some storyboard images I made soon, depending on if I can get them up.

Posted by victoria at 1:58 PM | Comments (0)