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April 5, 2007

Experimenting - Thesis Prep

There are a few questions that I need to answer about my project to myself before any type of production is done at all. I would like the element of the traditional Japanese play narrator to be a part of the game, but I am having trouble figuring out how this would work in relation to the player, especially if the player is wearing headphones (a possibility at this point).




A few ways that I could prototype this to find the ideal use for my narrator, and if a narrator should even be used, are:

#1 Have a player blindfolded and have the narrator read an opening story. The narrator has a map on which several landmarks are drawn, indicating points of interaction for the player. The player indicates where he wants to walk by pointing forward, backward, left or right. The narrator will trace the path on the map, and when the player hits a landmark, the narrator will alert them. Outside helpers will simulate sounds for the player to interact with. The story should have an achievable goal for the "level."

#2 Have a player blindfolded with no narrator. Outside helpers will simulate sounds for the player to interact with depending on where the player is on the map, which someone will track. There is an achievable goal but the player has no guidance: the point is to see how far the player can get truly blind with no help from a narrator.

#3 Have the narrator act like a character in the story, a sort of sidekick for the player. Similar to the first but less neutral. What if the sidekick were deaf and the samurai were blind? How could they give each other clues to complete a quest?

I still need to determine what kind of story is and what role these people will play when playing the game also.

Posted by victoria at April 5, 2007 4:06 AM

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