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      <title>Bill Graner</title>
      <link>http://interactive.usc.edu/members/wgraner/</link>
      <description>Can&apos;t get enough Bill?  Check out www.bgraner.com</description>
      <language>et</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Mon, 16 Nov 2009 11:40:04 -0800</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>My friend&apos;s pre-order micro-financed artsy board game requires your attention! :)</title>
         <description><![CDATA[I've never seen this done before.  My friend Jim made (discovered?) a board game, and he's financing its publication through pre-orders via KickStarter.com.

If this works, it'll be a wake up call to all of us who've traditionally assumed we were shut out of professional creativity due to the complications of money.  Plus, it's a great Christmas gift.  :)

Also, the game's KickStarter site itself is full of interesting reading, and a fun video!  Nicely done, Jim.

Check it out here: <a href="http://www.kickstarter.com/projects/1883736289/the-gentlemen-of-the-south-sandwiche-islands">http://www.kickstarter.com/projects/1883736289/the-gentlemen-of-the-south-sandwiche-islands</a>

As if that weren't enough, Henry Jenkins posted about the game on his blog!  <a href="http://www.henryjenkins.org/">http://www.henryjenkins.org/</a>

-Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/11/my_friends_preorder_microfinan.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/11/my_friends_preorder_microfinan.html</guid>
        
        
         <pubDate>Mon, 16 Nov 2009 11:40:04 -0800</pubDate>
      </item>
            <item>
         <title>The Museum of Jurassic Technology as Scripted Space</title>
         <description>The Museum did not hold up so well upon a second visit.  That is, I missed the thrill of confusion that I&apos;d first experienced in that space, and felt a nostalgia for the unhinging of certain categorizations of truth and falsehood which had marked my first encounter with the space.  Now I was in on the joke, having had time to reflect upon and research the experience, and I found myself in the role of the tour guide, showing my friend around on her first walk through the wonders of Jurassic Technology.</description>
         <link>http://interactive.usc.edu/members/wgraner/2009/10/the_museum_of_jurassic_technol.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/10/the_museum_of_jurassic_technol.html</guid>
        
        
         <pubDate>Thu, 22 Oct 2009 01:20:27 -0800</pubDate>
      </item>
            <item>
         <title>Shameless Self-Promotion!!!</title>
         <description><![CDATA[I now have a quasi-professional website at <a href="http://www.bgraner.com">www.bgraner.com</a>!

That is all.

-B]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/10/shameless_selfpromotion.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/10/shameless_selfpromotion.html</guid>
        
        
         <pubDate>Tue, 06 Oct 2009 01:20:45 -0800</pubDate>
      </item>
            <item>
         <title>Process of Critical Thought</title>
         <description>Does this make sense?

THE PROCESS OF CRITICAL THOUGHT
1. Define the subject, Dissociate from the subject
2. Consider (fictional?) alternatives
3. Form an opinion
4. Communicate that opinion

If you can get someone to do #s 1 and 2, they&apos;re pretty well along...

-B</description>
         <link>http://interactive.usc.edu/members/wgraner/2009/09/process_of_critical_thought.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/09/process_of_critical_thought.html</guid>
        
        
         <pubDate>Wed, 09 Sep 2009 19:34:30 -0800</pubDate>
      </item>
            <item>
         <title>Digital Puppet and Physical Controller</title>
         <description><![CDATA[I created a glove controller using three bend sensors, and hooked it up to a digital Processing puppet via Arduino.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/9f21j9Jdqyk&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9f21j9Jdqyk&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/04/digital_puppet_and_physical_co_1.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/04/digital_puppet_and_physical_co_1.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Arduino</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">controller</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">physical computing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Processing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">puppet</category>
        
         <pubDate>Sat, 25 Apr 2009 00:14:00 -0800</pubDate>
      </item>
            <item>
         <title>Example Code for Communicating From Arduino to Processing</title>
         <description>This is some example code for communicating between Arduino and processing.  It just reads a digital input pin, then changes a Processing window background color to match the input.  You can use this with a switch, for instance.

-Bill</description>
         <link>http://interactive.usc.edu/members/wgraner/2009/04/example_code_for_communicating.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/04/example_code_for_communicating.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Arduino</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Processing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">technical</category>
        
         <pubDate>Fri, 10 Apr 2009 13:07:34 -0800</pubDate>
      </item>
            <item>
         <title>Archangel 491 Proposal</title>
         <description><![CDATA[Hi everybody!

Here's my <a href="http://www.bgraner.com/Misc/ArchangelProposal.pdf">proposal</a> for Advanced Game Design.  We'll be pitching it on April 15!  Thoughts?  Interest?

Thanks,
Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/04/archangel_491_proposal.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/04/archangel_491_proposal.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">G Speak</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
        
         <pubDate>Mon, 06 Apr 2009 18:30:41 -0800</pubDate>
      </item>
            <item>
         <title>Processing: Briar Stories</title>
         <description><![CDATA[Here is a representation of Robert Coover's Briar Rose, using some artificially intelligent typography.  Download this all-inclusive zip to check it out.

<a href="http://interactive.usc.edu/members/wgraner/BriarStories.zip">BriarStories.zip</a>

-B]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/02/processing_briar_stories.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/02/processing_briar_stories.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Processing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
        
         <pubDate>Sat, 21 Feb 2009 00:27:34 -0800</pubDate>
      </item>
            <item>
         <title>Economy Sketch: It&apos;s Raining Men</title>
         <description><![CDATA[Here is the Processing source and data for my Economy Sketch.

<a href="http://interactive.usc.edu/members/wgraner/EconomySketch.zip">Download It!</a>

Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/02/economy_sketch_its_raining_men.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/02/economy_sketch_its_raining_men.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">Processing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
        
         <pubDate>Thu, 12 Feb 2009 21:32:12 -0800</pubDate>
      </item>
            <item>
         <title>Story-o-matic</title>
         <description>The rules: create the beginning of a story using 3 random elements (character, place, and event).  Mine were:

• Robot
• Hell
• A relative pays a visit

Below, you have the result... :)</description>
         <link>http://interactive.usc.edu/members/wgraner/2009/02/storyomatic.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/02/storyomatic.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">writing</category>
        
         <pubDate>Mon, 02 Feb 2009 22:48:23 -0800</pubDate>
      </item>
            <item>
         <title>Processing: Library assignment and in-class work</title>
         <description><![CDATA[Note that these require an attached video camera and quicktime.  (I'm pretty sure that) they'll use the last camera which was used by quicktime.  They are in pde format, so you'll have to open them in Processing.

<a href="http://interactive.usc.edu/members/wgraner/Luminator3.pde">Luminator3.pde</a>

<a href="http://interactive.usc.edu/members/wgraner/Life_Live.pde">Life_Live.pde</a>

-Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/01/processing_library_assignment.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/01/processing_library_assignment.html</guid>
        
        
         <pubDate>Thu, 29 Jan 2009 19:32:57 -0800</pubDate>
      </item>
            <item>
         <title>Learn about the energy economy by fighting off eye-robot zombies!</title>
         <description><![CDATA[<img alt="super_energy_apocalypse_recycled-b.jpg" src="http://interactive.usc.edu/members/wgraner/super_energy_apocalypse_recycled-b.jpg" width="494" height="261" />

What if there were a defensive RTS game whose energy/waste/pollution system was based on EPA data, and whose development was funded by <a href="http://www.harc.edu/">HARC</a>?  <a href="http://jayisgames.com/archives/2009/01/super_energy_apocalypse_recycled.php">Super Energy Apocalypse</a>, that's what!

It's free and fun, so play it!  If you like it, play it more!

Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/01/learn_about_the_energy_economy.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/01/learn_about_the_energy_economy.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
         <pubDate>Fri, 16 Jan 2009 09:03:41 -0800</pubDate>
      </item>
            <item>
         <title>Our world may be a giant hologram - New Scientist</title>
         <description><![CDATA[One step closer to understanding the technology upon which our universe runs?

"According to Craig Hogan, a physicist at the Fermilab particle physics lab in Batavia, Illinois, GEO600 has stumbled upon the fundamental limit of space-time - the point where space-time stops behaving like the smooth continuum Einstein described and instead dissolves into "grains", just as a newspaper photograph dissolves into dots as you zoom in. "It looks like GEO600 is being buffeted by the microscopic quantum convulsions of space-time," says Hogan."

<a href="http://www.newscientist.com/article/mg20126911.300-our-world-may-be-a-giant-hologram.html?page=1">http://www.newscientist.com/article/mg20126911.300-our-world-may-be-a-giant-hologram.html?page=1</a>]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2009/01/our_world_may_be_a_giant_holog.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2009/01/our_world_may_be_a_giant_holog.html</guid>
        
        
         <pubDate>Thu, 15 Jan 2009 10:31:02 -0800</pubDate>
      </item>
            <item>
         <title>Stick entered into Toy Hall of Fame</title>
         <description><![CDATA[For my casually timed final post on innovation, I offer this:

<img alt="stickckkckc.jpg" src="http://interactive.usc.edu/members/wgraner/stickckkckc.jpg" width="150" height="233" />
<a title="

Stick entered into Toy Hall of Fame - Boing Boing

" href="http://www.boingboing.net/2008/11/07/stick-entered-into-t.html">

Stick entered into Toy Hall of Fame - Boing Boing

</a>

<blockquote>"It's very open-ended, all-natural, the perfect price -- there aren't any rules or instructions for its use," said Christopher Bensch, the museum's curator of collections.</blockquote>
<blockquote>"This toy is so fantastic that it's not just for humans anymore. You can find otters, chimps and dogs -- especially dogs -- playing with it."</blockquote>

What an evocative knowledge object.

-Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2008/11/stick_entered_into_toy_hall_of_1.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2008/11/stick_entered_into_toy_hall_of_1.html</guid>
        
        
         <pubDate>Fri, 07 Nov 2008 12:14:10 -0800</pubDate>
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            <item>
         <title>Relevant History: Reflections on Tinkering</title>
         <description><![CDATA[<a title="Relevant History: Reflections on tinkering" href="http://askpang.typepad.com/relevant_history/2008/10/reflections-on.html">Relevant History: Reflections on tinkering</a>

This is an excellent blog post by Alex Soojung-Kim Pang, discussing the nature, meaning, and importance of tinkering.  In addition to its own great content, the article is bristling with tasty links.

Some favorite quotes from the article:
<blockquote>The fact that you're forbidden from opening a box, that some software companies insist that you're just renting their products, and that hardware makers intentionally cripple their devices, is a challenge to hackers and tinkerers.</blockquote>

<blockquote>The fundamental assumption that users can do cool, worthwhile, inspiring, innovative things is a huge driver. Tinkering is partly an answer to the traditional assumption that people who buy things are "consumers"-- passive, thoughtless, and reactive, people whose needs are not only served by companies, but are defined by them as well. When you tinker, you don't just take control of your stuff; you begin to take control of yourself. </blockquote>

<blockquote>Tinkering is a way of investing new meanings in things, or creating objects that mean something: by putting yourself into a device, or customizing it to better suit your needs, you're making that thing more meaningful.</blockquote>

-Bill]]></description>
         <link>http://interactive.usc.edu/members/wgraner/2008/11/relevant_history_reflections_o_1.html</link>
         <guid>http://interactive.usc.edu/members/wgraner/2008/11/relevant_history_reflections_o_1.html</guid>
        
        
         <pubDate>Mon, 03 Nov 2008 17:23:51 -0800</pubDate>
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