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April 22, 2003

dynamics for designers @09:40 PM

GDC 2003 Video: Will Wright's 'Dynamics for Designers'
"Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium. It's here that causal relationships, feedback cycles, information propagation and emergence mechanisms reign supreme. This is what Wright calls "dynamics"; the rules and principles that govern the way in which structures change through time. The design and use of early prototypes is covered as a means to explore and sculpt a variety of dynamic systems."

http://www.gamasutra.com/features/20030403/wright_01.shtml

free registration required. Video is about an hour.

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