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« 534 Proposals | Main | sim slayer »

October 25, 2003

test 2 @01:43 PM

use WSAD to move around (make sure applet is active)

press space to stop

hint: this is pretty hard

play

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Excellent job Will. How do you lose? I can't seem to get eaten.


Posted by: Mike at October 26, 2003 06:50 PM

this is just a test to simulate the movement of antagonists. You can't get eaten (although it would be 2 lines of code to make that happen).


Posted by: will at October 27, 2003 08:36 AM

As you mentioned before, speed is a crucial issue. Also, it will be interesting to see how people will end up moving in a physical space as opposed to a keyboard.

Not to feature creep yet, but there could be many types of zombie movements...I think a "sidewinding" one could be effective, where the zombie moves slowly on one axis (say N-S) and quickly in another (like E-W). This would give some strategy as to how the play should move.

Don't forget, of course, the "zombie repellent" mode, where zombies flee from your body odor for a time...


Posted by: Todd at October 29, 2003 03:00 AM