December 11, 2003

sound community

testies.jpg

started writing this test as an example of what a possible sound community might sound like -- part of my mobile sound communities project. in the project, users would create the yellow rectangles above, but the system would animate them, as this system does. when the shapes run into each other, they play whatever sound is attached to them. as I was writing this, I started think of iterations of this that place the user in a more active position as they are experiencing the sound. my moving an avatar (the red square, or using a tracking device, yourself) throughout the sound community. You physically engage each individual object, pulling sounds from each. In the thing I pulled the above image from, each object is simply a sine wave of a different frequency, but clearly that could be cooler). So in this iteration, the soundscape becomes more personal (almost a performance), and less communially experienced, which I'm not sure I like philosophically, but which I like from a game / toy / entertainment perspective. So I'm still focusing on the community engagement with the system, but this is an interesting strand. [written in p5, with amit pitaru's sonia externals to jSyn.

I would post it, but I don't want to bother anyone with the downloading of jSyn. the code is here: .pde

This Post made by will at 09:02 PM | Comments (0)