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March 01, 2004

rules @10:34 PM

red: grows colliding elements larger ::IMPLEMENTED::
blue: shrinks colliding elements ::IMPLEMENTED::
green: multiples itself when colliding on the x axis ::IMPLEMENTED::
magenta: turns other blocks black and then stops them from moving ::IMPLEMENTED::
orange: deletes most recent element when colliding w/ purple ::IMPLEMENTED::
purple: deletes most recent element when colliding w/ orange ::IMPLEMENTED::
yellow: makes colliding boxes (except green) lose gravity until they undertake another collision ::IMPLEMENTED::
cyan: returns collided elements to their original state ::IMPLMENTED::
black: copies it's state onto colliding elements ::IMPLEMENTED::
white: stops the movement of a colliding element ::IMPLEMENTED::
brown: reestablishes the movement of a colliding element ::IMPLEMENTED::

update 3/5: woo hoo! environment is complete + working nicely. now time to reintroduce the player. I'm watching American Chopper in the background and can't help feel like I just finished the fabrication process, and now I have to get the thing painted and then rebuild.

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