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March 08, 2004

two steps forward... @01:11 AM

one.jpg

screen grab of the current, probably final, look of the the game. rules have been modified a little bit, and the goal has been changed: rather than moving yourself somewhere, you have to move a block of a certain color somewhere. Depending on how the level shapes up, this could be really tough, or really easy, or somewhere in between. Most of all, I think it's just fun to watch the instability of the world.

still having minor issues with some what I believe are memory allocation issues in processing. wierd errors, etc. Overall, there are only 2 or 3 known bugs, which isn't all that bad. Should be able to sqish them tomorrow pretty easily as well.

also finally came up with a nice title: konstruktsiia

the term konstruktsiia comes from the russian constructivist architect/designer lakov Chernikhov, who used the word to refer to not only a principle of architectural composition, but also the construction of arguments through assembling sequences of ideas. this is a nice thought in the context of this game, I think -- you must assemble structures and mental maps simultaneously in order to be successful.

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