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June 24, 2004
placestorming @11:09 AM
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got some mobile media action this morning w/ a project called placestorming, by someone up at berkeley. synopsis: use gps to navigate to a dossier, which describes your 'mission.' Using gps, then find the other 5 locations and 'intervene' at those locations with whatever your mission was. my mission was 'new music forms' so we went around and made music from whatever we could find at the 4 waypoints. There was much banging involved. and some yelling (and even some broken glass). We were supposed to then document each of these activities. It was an early stage of this project, and it was pretty fun for a bit I guess. For me, the navigation was the best part, but since there was really no location-specific nature of these points (rather arbitrary), I was always a little disappointed when I found the spot, because it didn't really feel like I was finding anything. alas.
posted by will | comments (1) |
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hey will! many thanks again for testing with us today. I guess I need to make more explicit perhaps that the whole challenge and point of PlaceStorming is to figure out how seemingly arbitrary sites are, in fact, full of "location specific" opportunities... hence, the "PlaceStorming" name, you are brainstorming what the Place could be and be for that might not be immediately apparent. So when you show up and it feels random, that's what I hope is just a first impression, that's precisely where I want the play to come in... what I mean to say is, it is incumbent upon the player, not the designer, to make the site meaningful. To make the site meaningful, is in fact the explicit game objective! So I need to work on making that 1) clearer and 2) perhaps more intuitively interesting.
Posted by: Jane McG at June 24, 2004 10:24 PM
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