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September 22, 2004
data @04:50 PM

starting to think about the sharing / web aspect of my thesis project, and built up a simple, clean interface to preview the sonic layer, etc. I've tried to do some sound-world building this week, trying out different music, etc. and testing it to see if anything in particular stands out. What I've sort of come up with is a 3 (probably 4) tier system of how audio is layered on the world. the 1st layer (demonstrated in this demo) is a composed music space. I've tried some stuff out, and am getting a feel for how this layer might be organized. The 2nd tier would be a 'user contributed' section and would be more stuff like sound fragments -- bits of recorded speech, etc. (less composed). the 3rd tier would be the hold music stuff I described last post, and this switch would be activated when the system cut out -- like, indoors, bad wifi areas, etc. The 4th tier would be mobile nodes that travelled around slowly (or quickly..) forcing the player to chase it. Anyway, these are all just ideas and protoypes... trying to experiment and see what works the best. My major concern is activating / interacting with the space, rather than simply listening to sound and being disconnected. we already have systems that do that.
Link to flash
posted by will | comments (1) |
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| all rights william carter |
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I like the sound of the user contributed 2nd layer. This maybe a side track but, what would be really interesting is allowing the users position to mix between spacially located sound logs.
It would be really awesome if the track on the 1st tier was a MIDI track without preassigned voices, it could draw from the users nodal postings to create an "organic" soundscape compostion that was collectively built.
Posted by: SEDinehart at September 22, 2004 05:42 PM
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