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February 22, 2005
unreal engine --> music production suite @02:57 PM
tadar.game music
from their 'internet' site:
'Game Music' threats a video game space as an environment for music production, sampling, processing, and performances. It searches for an ideal situation that will overcome and disseminate all of the hyper-governmental power embedded into the video games."Game Music" and "Game Music Processes" are music releases produced by altering the sounds of the weapons from the 1st person shooter Unreal Tournament 2004. All of the recordings are made by playing the video game. The music and the production environment are available under copyleft license at http://tadar.net.
cool stuff... I like the idea of reappropriating music. it's something i'm struggling with a little bit with my project, trying to walk the line between composer of 4 minute folk songs and a much more user-created mix of musical fragments into something that would destroy my 'intended' composition. so it's a good place to be i think. sampling and mixing / power to the peeps.
posted by will | comments (0) |
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