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November 18, 2005

guitar hero controller proof of concept @02:51 PM

here's a quick video (~20 seconds) of the guitar hero controller used as a controller for a super-basic synth I cooked up in 5 minutes...

unfortunately, I can't as of now read any of the analog data from the whammy bar in, which I'm really disappointed about. It's showing up as a potential element in the max hi (human interface) element, but it's not spitting any data out. Anyone out there know how to test specific elements in the hi object, rather than just having all the data shoot through the main output. Like, is their a route object I can hook up or something, like "route element 10". Perry, I'm looking at you...

shot003.jpg

Anyway, this is a pretty basic proof-of-it-working setup... after work today I want to add some sampling support, and maybe make a really quick video-contoller patch (I swear I've made about 50 simple video controller patches and haven't saved any of them anywhere I can remember) with some ultra-psychadelic effects... then drink a couple beers and rock out in perhaps the dorkiest way possible.

Link (qt)

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Coolio. With the color of those keys and the tonality, I can't help but think of Close Encounters! Cool stuff, but you definitley need some wacky filters to trip out the sound during your self proclaimed rocker moments!

How does this differ from it's original functionality?

I look forward to seeing/hearing more.


Posted by: SEDinehart [TypeKey Profile Page] at November 22, 2005 10:06 AM

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